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Can anyone help me with a mod?


Biggoboybales

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That missing "master" file is not included in the UWH mod package (assuming I identified the correct one; please provide links when referencing specific mods), and a search of the comments thread did not turn it up. So most likely it is required by some optional "compatibility patch" file designed to make UWH work with some other mod you currently do not have installed. (This is similar to the same issue with the recent comments regarding the compatibility file add-on for another mod called "See you - Time for Bed NV".)

 

In particular:

 

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to, TTW or FNC if you are playing with them.

 

Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

 

-Dubious-

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Huh? You just did. But I suspect there must be more to your question. As we aren't mind readers, I'll make some guesses.

 

What you did was "Reply to this topic". Which is what happens when you are viewing a specific existing topic "thread" of posts and just click on "Add reply" button at the bottom of the screen. When you do so for purposes unrelated to that of the "OP" (original poster) it is called "hijacking the thread" and is considered "rude". Minor digressions into something that came up in the course of the discussion are acceptable, but should be kept to the minimum and brought back to the original subject as quickly as possible.

 

You need to be in the appropriate game (i.e. "Fallout New Vegas") forum sub-forum section (e.g. "New Vegas Discussion", "New Vegas Technical Support", etc.) and select "New Topic" to start a new thread within that sub-forum. That is the appropriate way to post your own problem/topic. Picking the correct sub-forum section helps you get an appropriate response more quickly. Not everyone reads all the sub-forum sections or feels qualified to respond to that particular issue. We tend to say "different sections get different eyes".

 

* See "How to markup images (etc) in forum posts and comments" wiki article for how to use "Spoiler tags", "Images", "code", etc..

When thinking about replying to an existing post, Please note the date of the last post, and see the Nexus "Terms of Service" about not resurrecting old threads. (We call that "necromancing a dead thread" or "necro" for short.) The primary reason is that the original thread participants are seldom still around, and it is unlikely that you have exactly the same setup. Details matter. Unsolved problems are usually due to vague descriptions of symptoms without any underlying details. And unless you are providing a definitive solution or significant new solid leads towards such a solution, it does not justify resurrecting an old thread. Even in the latter case you are better off starting your own thread and providing all the details requested in the wiki "How to ask for help" article.

 

If you still need more help, please create your own topic. If the above still leaves you confused as to how to do so, then reply here again and explain where you got confused and we will try to clarify.

-Dubious-

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