O M G!!
Ah man. I was thinking that, as worst case scenario, you might have to reinstall the game. But.... not like this. This is tragic. I know that doesn't sum up how you've gotta feel, and I'm sorry for that. I mean, we should have had options to explore, before having to use the last resort.
So, now, not only do we have to worry about steam updating the game without us knowing it, we have to worry about it ruining the existing games too? This is really getting to be too much!
I know of 3 of the 4 files that are replaced by the November update. I am so sorry, but I don't know what the 4th file is that got modified by the secondary update that came after.
Tho, by looking in your fallout4/data folder, looking for fallout4 files in there, that match up to the file size, would be a really good lead.
What version number was your game, before you did the integrity check? I should have asked you that, before I mentioned it..... but I kinda went under the assumption that everybody had gotten the update forced on them.
So, for your mods. There's good news, and there's bad news. The good news, is that the nexus keeps records for us, of the mods that we download, in the order that we download them.
Here's a screenshot of where to click, in order to get to that list.
So that at least, will help in getting your load order back together. Be are tho, that you've got a new version number for your game, so make sure that if the mod has been updated, to get the latest release.
Now the bad news. In the first November update, bugsthesda changed the way the game reads mod headers. Any mod that is not up to that new standard, either doesn't get read correctly, or the game outright skips it.
What that means, is that any mod made and released, before the new version of the CK, released in the 1st update, is not version compatible.
That's not entirely broken tho. We can run the mods thru the new version of the CK, and have it update them to use the new file headers. It's a big pain in the butt, because so many of our mods are old. I currently do not know what all you have to do in the CK to update them tho. I don't use it.
Now, there "might" be an alternative, using the latest release of Xedit, but again.... I don't know about that, either.
Yeah, like I said in my earlier reply, I was afraid that your savegames were going to get worse. Having those scripts firing, refiring, and refiring again is definitely not a good thing.
Ok. I really wasn't going to mention this, because it's kinda dangerous. But... as it stands right now, it looks like pretty much everything is borked.
First off, make backup copies of your save games. Put the backups somewhere else on your computer.
https://www.nexusmod...out4/mods/22633 Fallrim tools has an app inside it called Resaver. I have not used this, but have seen it recommended, for extreme cases.
Resaver can clean out the broken scripts in your save game. HOWEVER, read the instructions, watch the video in the video section.
At least, if you make backups first, you can reinstall from them.
I'll also advise this. Get yourself a 64gb USB memory stick, if you don't have another harddrive with enough space on it for this. If we can get this all straightened out, make a backup copy of your game. I keep at least 3, but that's on a 5 terabyte external drive.
Edit- About the hair with the mods, on presets. Well, at least we know that if the mod isn't present for the preset, the preset will still work. At least those aren't completely shot. Yeah, and once you find them in your downloads list, you can replace them easily enough.
Edited by StormWolf01, 16 December 2019 - 06:08 AM.