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Taking items marked as "Stolen" to count towards pickpocket xp.


McPipe

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Hello!
So here is a problem:
You are crouched inside a house, the owner is fast sleep, and you are as silent as a cat, you start taking his belongings, and leave, without a trace.
You are fastest and quietest burglar in the whole region, but still, there is not a reward for it other than the items you stole.

A super modder could change all of this by doing a simple modification:

Every time you take an item marked as "Stolen", there is xp that goes directly into "Pickpocket".
It could be 1/4 xp as much as if would be if you do the pickpocket, because taking things liying around its way easier than actually picking somone's pocket.

There also needs to be a way to avoid an exploit where you could "drop" a marked item and then pick it up, for more xp.
And it should be accomplished without touching the skill tree, to make it compatible with the biggest overhauls.

(I know this might sound easy for some of you, that are experts, and even non-experts modder could say that this sounds rather easy)
(The reason why im asking its because i suck at modding, and every step its hard for me)

Big love to you all!

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Not to sound like an AÃÂ¥Ãâ÷ but, this would be immersion breaking. Renaming the PickPocket tree to Thievery and adding looted Red Tagged items from the world into a perk, or an entire branch in the perk tree, would make more sense. Immersively that is.

 

(Could effectively be patched into Ordinator to work with trained rabbit perk, you saw nothing perk, thief's luck perk, and the blood money perk.

 

Unless, the trained rabbit perk already gives you xp when you pick up the highlighted item:

 

You saw nothing can be reworked into an aoe self target rather than a touch or ranged so you can loot ground items an containers and not JUST PickPocket.

 

Thief's luck could effect containers.

 

blood money could add an aoe to effect nearby containers.)

Edited by Syddraf
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