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SKyrim SE Custom spell vfx - Protection Dome (nif animation)

spell magic modding mod skyrim se nif vfx

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#1
caryest

caryest

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Hi!

 

It is my first time trying to create a mod for skyrim. For the moment, i am just trying to change VFX for spell "Circle of protection".

 

I have created a .nif spell effect, and i want to replace "Circle of protection" hazard vfx with this one. I managed to do it, the problem is that when i cast the spell, my dome fx doesn't play any animation, it is just appears static. 

 

This dome effect was created using "fxda16barrier.nif" (from core game), but i changed NiControllerSequence name in order to be "mBegin", "mLoop" and "mEnd". Does anyone know if i have to change anything else? Does anyone know if there is any kind of debug log with information related to the animation?

 

Thank you in advance.



#2
caryest

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I fixed it, the problem was block "BSBehaviourGraphExtraData", i had to change BehaviourGraphFile to "Magic\BeginLoopEnd.hkx".





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Also tagged with one or more of these keywords: spell, magic, modding, mod, skyrim se, nif, vfx

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