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Fallout Modelling - Mini Tutorial


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#161
jaysus

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set binvalidateolderfiles to 1 in your fallout.ini

#162
DarkVVolfV

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IM HAVING A MAJOR, problem with this, im doing up an armor in nifskope and it turns out looking like this
(sorry caps was on)


Posted Image


why? i dont understand why it is doing this

#163
jaysus

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could be that your nitrishapes/strips have the name of bones, change that to somin else

#164
DarkVVolfV

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they dont have the name of bones

#165
DarkVVolfV

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it is a piece of armor and should has nishape data

not sure why its not working,

it works absolutely fine as a misc object but thats not how i want it

i want it as an armor

#166
Zombie007

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Hey guys, is there an updated version of the "Creating an armour for Fallout" for blender? I followed all the steps but when i try to inport the skeleton it says that it can only have one armour selected. My armor is divided in pieces, you know, arms, neck, hands and main body. I thought about join all the meshes into one but there´s no armour to copy the weights that has body, hands and arms all into one single mesh. If i copy the weights of the armour pieces and THEN i join all the pieces into one single mesh, are the weights altered? because if not, that would solve my problem.

#167
Trosski

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Don't know if anyone is still interested in this topic, but I have created a Video Tutorial for editing static meshes, and creating collisions for Fallout 3. I was going to open a new topic, but I saw this pinned. I hope no one minds me adding to it after it's been silent for so long. https://www.youtube....pZeHVn3-8&t=25s



#168
Trosski

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New video on how to properly order collision proxies when dealing with multiple collision materials. 

https://www.youtube....j6TiH_8o&t=335s






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