I'm trying to port a follower of my own creation to XBox on Bethesda, and CK64 keeps butchering the facegen textures when it packs to the archive. Everything else about the follower works on the other end but that. I've tried several things including just leaving the potato texture CK generates in there, and what results is blackface on their end, and an unreadable texture when I extract the .bsa to look at the facegen.
Can anyone tell me what I am missing? I don't need instructions on exporting facegen to solve brownface bug. That's not the issue. The facegen is already exported and there. It just gets corrupted when packed.
Any help appreciated.