Jump to content

Is there a mod to remove clothes during character generation (i.e., showracemenu)?


gammaleak

Recommended Posts

I'm looking for a mod that removes the character's clothes during the character generation process at the beginning of the game. I recently did a lot of work with figuring out how to get the whole OCOv2 / Seamless thing done correctly, and my research revealed that while Seamless does get rid of the problem with the 3D geometry, it doesn't really fix texture differences between head and body in the character generation. That's not really their fault, because even Vanilla Oblivion has the exact same problem (on top of the nasty geometry seams).

 

So, you absolutely can get a "seamless" character, but you have to know what you're doing when adjusting the "Tone" sliders (see my post here: https://forums.nexusmods.com/index.php?/topic/8275908-cant-seem-to-make-neckseam-fix-work-anymore/&do=findComment&comment=76357263). And the only way to really be able to do this is if the character doesn't have a shirt on.

 

I can't find a mod that removes the character's clothes during character generation (i.e., showracemenu), but maybe I just don't know where/how to find it? Any help would be nice.

 

If there's nothing out there and I wanted to make a mod to do this... what's the best guide to learning Oblivion modding in general and OBSE (my guess is that OBSE is going to be the answer here)?

Link to comment
Share on other sites

First I'd like to thank you for that concise and complete description of installing Seamless in your other thread. Job well done! I'll make a post in that thread with some ideas I have and share my own Chargen method.

 

I don't recall ever seeing a mod for removing the player's shirt during Chargen. Perhaps the console removeitem command could be a stopgap solution (open the console and then "player.removeitem 27319 1" and then Enter ... without the quote marks of course).

 

Oblivion mods are primarily made using the Construction Set (CS). You can also use TES4Edit to create/alter ESPs for the game. What you are looking for shouldn't require OBSE ... I believe a simple game start quest script that uses the above console command should suffice (but if any scripters care to chime in with suggestions I will bow to their expertise, I am by no stretch of the imagination a scripter).

 

The Elder Scrolls Construction Set Wiki is one source for info on using the CS.

Link to comment
Share on other sites

At the level you'd need for using my CS method of character creation the Construction Set isn't difficult (install CS then File -> Data Files -> select Oblivion.esm -> create your NPC and place him/her outside the sewer exit -> exit the CS and it will prompt you for a name for your ESP). Finding the right cell for the sewer exit is a bit unintuitive ... you click on the dropdown selection box that says Interiors and scroll down to Tamriel. Then scroll down to ICPrisonSewerExit01 and select it.

 

I find the UESP Wiki a valuable source of information (such as finding that location code). I start off from this UESP Wiki page mostly. For example to get to the right page for the sewer exit I click on the Aleswell link, then clicked for the map (upper right) scrolled the map to the Viverin/sewer exit area and then click on Imperial Prison Sewer.

Link to comment
Share on other sites

A little detail I left out of the generalised CS instructions above ... if you want your character to use the OCOv2 heads then after the first time you save your ESP and restart the CS select Oblivion.esm, Oblivion_Character_Overhaul.esp and then your ESP and make your ESP active. Because OCOv2 is loaded your character will use the OCOv2 head, but your ESP will not be using Oblivion_Character_OVerhaul.esp as a master (so it will still only have Oblivion.esm as a master).

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...