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Player auto-own custum settlment, should not, also can't build most things


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I'm working on a mod which adds a new settlement inside a large old store and features a hidden bunker. I've built the settlement now (IE workshop, sandbox marker, build area, and so on) 4 times following 4 different tutorials, and run into the same bug each time.

The player will own the settlement even before clearing it, even though there is a boss and the workbench has been set to "unlock after boss killed" (this is also true if set to "on take ownership").

The player can scrap everything that's supposed to be scrapable, and nothing that's not supposed to be scrappable. Howeaver, the player can only build defense, store, crafting, raider, and cage items. Even then, they cannot make everything in those categories. It will LOOK like they can, but some placed items will be invisible (though they might have collision sometimes and can be scrapped o.0 ). They cannot place furniture. They cannot place building parts. They cannot place guard posts. They can't even access the majority of build menus.

I don't understand. Please help.

This is my first time making a settlement, I would appreciate explaining in detail, but with simple terms.

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Sounds weird. Maybe you did place the wrong workbench there.

E.g. there is a interior workbench for Home Plate and an exterior one for the other settlements. In the interior one not everything is available.

Maybe there are other ones too, added by DLCs or updates, so you might check that out.

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(1) Are you testing your mod in a fresh clean savegame with no other mods active ? If not, do that.

 

(2) Assuming EnableAutomaticPlayerOwnership property on the Workshop attached WorkshopScript is set to TRUE, does your location and Boss actor have the right location keywords so the location knows its uncleared when the boss is alive ?

 

On the Location: Location Keyword = LocTypeClearable

On the Boss: Location Ref Type = Boss

 

When there are no more (Location Ref Type = Boss) actors in a LocTypeClearable location it is marked as cleared and the WorkshopScript will grant Player Ownership when the player next tries to activate it.

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