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Audio Stuttering when using headphones


Trillix137

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I'm having a problem where all forms of audio: radio, ambient, main menu theme etc. will stutter whenever I launch the game. This only happens when I run the game through the NVSE loader with my bluetooth headphones. If I run the game normally through steam with my headphones, or if I run the NVSE loader through my pc speakers there is no problem at all. I just want to find a solution to this and was wondering if there are any mods that fix this or tweaks that I can make that will solve the problem.

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New problem to me, but I would look into the whole "bluetooth support" question for games in general to start with.

 

"Stutter" in very general terms means things are being delivered in "chunks" or "spurts" instead of smoothly. With video this happens primarily because the game is waiting on the "art assets" to be delivered to the game video pipeline from the much slower storage device (e.g the hard disk). Something similar is probably happening with your "bluetooth" that the "Steam Client" is causing to be buffered enough it isn't noticed.

 

"Bluetooth" is essentially "wireless" (aka "wifi" or "radio"). That makes it subject to "radio frequency interference" (RFI) which can be caused by other nearby electrical sources such as "florescent lighting". Try relocating the computer or where you sit if possible for starters.

 

-Dubious-

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The thing is the only thing that experiences the audio stuttering is new vegas when launched through NVSE loader. Playing the game by launching it through the normal launcher or any other game, video, or music sounds and it sounds fine.

 

New problem to me, but I would look into the whole "bluetooth support" question for games in general to start with.

 

"Stutter" in very general terms means things are being delivered in "chunks" or "spurts" instead of smoothly. With video this happens primarily because the game is waiting on the "art assets" to be delivered to the game video pipeline from the much slower storage device (e.g the hard disk). Something similar is probably happening with your "bluetooth" that the "Steam Client" is causing to be buffered enough it isn't noticed.

 

"Bluetooth" is essentially "wireless" (aka "wifi" or "radio"). That makes it subject to "radio frequency interference" (RFI) which can be caused by other nearby electrical sources such as "florescent lighting". Try relocating the computer or where you sit if possible for starters.

 

-Dubious-

The thing is the only thing that experiences the audio stuttering is new vegas when launched through NVSE loader. Playing the game by launching it through the normal launcher or any other game, video, or music sounds and it sounds fine.

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The "NVSE loader" just hooks a "dynamically linked library" (DLL) to the game. A DLL is only used when some code calls for a function it provides (which is why it is "dynamically loaded"). It doesn't care about hardware (that I know of: aside from "drivers", apps such as games use the system APIs so they don't have to concern themselves with all the various kinds of hardware), and according to your initial post "if I run the NVSE loader through my pc speakers there is no problem at all". If NVSE plays without stutter through a speaker, that is the hardware equivalent to a wired pair of headphones.

 

The "odd man out" in the situation is the "bluetooth". You can bring it up with the NVSE team by sending an email to: "team [at] nvse [dot] silverlock [dot] org".

 

-Dubious-

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Other than messing with the .ini settings for FNV under [Audio] there is not much you can do for fixing the game side of it. How many bluetooth devices do you have hooked up ? Maybe the "bMultiThreadAudio=0" setting or something to do with the cache size ? I don't really know. I would expect you will find the fix among your bluetooth device and the computers output of that for setting adjustment.

 

When you say you launch with NVSE , you don't mean you are by passing Steam all together do you ? Which you may find the fix with Steam , and possibly just moving it's install location.

Since it is notorious for having problems in its default location with this game once you try to mod it.

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  • 8 months later...

When you say "current version" it matters if you mean the "forked" xNVSE (currently on v5.1.6) or the "original" NVSE (currently on v5.1.4b(stable) for many years). They are maintained by different teams.

 

But to get any changes/fixes implemented, you have to provide sufficient information for them to be able to reliably reproduce the problem. NVSE functions (from either version) are "extended commands" only used by mod plugins. So you first have to identify which mod plugin is having the problem (mostly through NVAC logs) and then pin down which function they are attempting to use that is causing the problem. Otherwise, about all you can do if you REALLY think the problem is NVSE related is report the issue to the mod author or to drop use of that plugin using that problematic function unless you are prepared to hack the plugin for your own use.

 

Simply by tracking the several NVSE addon plugins you will find that some add fixes to the 'game engine', and occasionally they have to correct how some functions work:

* "JIP LN NVSE plugin".
* "JohnnyGuitar NVSE plugin".
* "lStewieAl's Tweaks plugin".

If you aren't using or updating all of them, you might want to see if adding them to your "NVSE\plugins" folder doesn't help.

-Dubious-

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