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SmartHunter progress thread


Redoneter593

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It seems we have people working on an updated version but the comments section on the actual mod page isn't exactly the best place for people trying to tell how well progress is going due to how grouped replies keep changing based on the most recent comment overall. As a result I am suggesting using this thread on the forums that I've created specifically for such, so that the comment section on the mod's main page (aka non-forums) isn't so clustered or crowded to modders who are working with SmartHunter and made enough progress to communicate with each other, but not so much as to make a public release file on the actual mod page. That is all.

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Hello. I am working on the spanish version of the mod here: https://www.nexusmods.com/monsterhunterworld/mods/2118 so I am also interested on helping reporting issues and such found in the mod. So far we have a few I've listed here:

1) Enemies have missing part names (so far I found the Nargacuga and a few more). They are being displayed as Unknown parts.
2) Some enemies are flagged as golden crown and big silver crown, but later on, they seem to not be golden crown at all.
3) The buff bar isn't showing, as well as the player bar. The monster widget and the team bar, along with damage, is showing.
4) Sometimes the widgets appears out of bounds. It's like the addon automatically spawns them on negative coordinates, or way beyond the normal space (could be good to auto detect this the first time that you run the mod, or auto reset the widgets if it's the first time the PC runs the mod).
5) Sometimes if you are not the host of the session, when attacking an enemy it will show every part of the enemy with 100% of the HP (even if you didn't even fight the enemy) and will stay there the whole time indicated on the config file "HidePartsAfterSeconds": mMZ0M70.jpg
6) Sometimes the mod stops working completely or even closes itself. So far it happened to us a couple of times fighting Kulve Taroth.

That's it for it for now :tongue:

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Getting this error every time:-

 

[2020-01-27 19:55:51] Started 1.1.7113.30815
[2020-01-27 19:55:52] Config.json loaded
[2020-01-27 19:55:52] Config.json saved
[2020-01-27 19:55:52] en-US.json loaded
[2020-01-27 19:55:52] en-US.json saved
[2020-01-27 19:55:52] MonsterData.json loaded
[2020-01-27 19:55:52] MonsterData.json saved
[2020-01-27 19:55:52] PlayerData.json loaded
[2020-01-27 19:55:52] PlayerData.json saved
[2020-01-27 19:55:52] Memory.json loaded
[2020-01-27 19:55:52] Memory.json saved
[2020-01-27 19:55:52] Default.xaml loaded
[2020-01-27 19:55:52] State Machine: None (66 ms) > WaitingForProcess
[2020-01-27 19:55:59] State Machine: WaitingForProcess (6327 ms) > ProcessFound
[2020-01-27 19:55:59] Attached to
[2020-01-27 19:55:59] State Machine: ProcessFound (59 ms) > PatternScanning
[2020-01-27 19:55:59] State Machine: PatternScanning (436 ms) > PatternScanFailed
[2020-01-27 19:55:59] Failed Patterns:
48 8B 0D ?? ?? ?? ?? 48 8D 54 24 38 C6 44 24 20 00 4D 8B 40 08 E8 ?? ?? ?? ?? 48 8B 5C 24 60 48 83 C4 50 5F C3
48 8B 05 ?? ?? ?? ?? 8B 48 ?? 89 8F ?? ?? ?? ??
48 8B 8B ?? ?? ?? ?? 48 8B 01 FF 50 ?? 48 8B 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ?? B2 01 E8 ?? ?? ?? ??
48 8B 05 ?? ?? ?? ?? 41 8B 94 00 ?? ?? ?? ?? 89 51 ??
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Getting this error every time:-

 

[2020-01-27 19:55:51] Started 1.1.7113.30815
[2020-01-27 19:55:52] Config.json loaded
[2020-01-27 19:55:52] Config.json saved
[2020-01-27 19:55:52] en-US.json loaded
[2020-01-27 19:55:52] en-US.json saved
[2020-01-27 19:55:52] MonsterData.json loaded
[2020-01-27 19:55:52] MonsterData.json saved
[2020-01-27 19:55:52] PlayerData.json loaded
[2020-01-27 19:55:52] PlayerData.json saved
[2020-01-27 19:55:52] Memory.json loaded
[2020-01-27 19:55:52] Memory.json saved
[2020-01-27 19:55:52] Default.xaml loaded
[2020-01-27 19:55:52] State Machine: None (66 ms) > WaitingForProcess
[2020-01-27 19:55:59] State Machine: WaitingForProcess (6327 ms) > ProcessFound
[2020-01-27 19:55:59] Attached to
[2020-01-27 19:55:59] State Machine: ProcessFound (59 ms) > PatternScanning
[2020-01-27 19:55:59] State Machine: PatternScanning (436 ms) > PatternScanFailed
[2020-01-27 19:55:59] Failed Patterns:
48 8B 0D ?? ?? ?? ?? 48 8D 54 24 38 C6 44 24 20 00 4D 8B 40 08 E8 ?? ?? ?? ?? 48 8B 5C 24 60 48 83 C4 50 5F C3
48 8B 05 ?? ?? ?? ?? 8B 48 ?? 89 8F ?? ?? ?? ??
48 8B 8B ?? ?? ?? ?? 48 8B 01 FF 50 ?? 48 8B 8B ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 8B 8B ?? ?? ?? ??You B2 01 E8 ?? ?? ?? ??
48 8B 05 ?? ?? ?? ?? 41 8B 94 00 ?? ?? ?? ?? 89 51 ??

 

You'll have to get another version of the mod. @LengraDrago probably has a working version.

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anyone got the player widget to work? Doesn't work for me and would like to be able to see a timer on my buff and debuffs

It doesn't work yet. Someone has to mess around with PlayerData.json and Cheat Engine in order to make it work. I don't have that knowledge.

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Are you not violating the Author's permissions as they have it set as such: Modification permission

You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances

While I understand you worked on the translation for it, and had permission what you are currently doing seems to be violating what they had set out. You could also just post your changes to the github instead of doing what you are doing.

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You missed a couple of monsters, I'll post every monster and its ID here:

 

Monsters are missing:

Barioth: em042_00

Glavenous: em080_00

Acidic Glavenous: em080_01

Brute Tigrex: em032_01

Gold Rathian: em001_02

Silver Rathalos: em002_02

Shrieking Legiana: em111_05

Seething Bazelgeuse: em118_05

Viper Tobi-Kadachi: em109_01

Beotodus: em122

Velkhana: em124

 

Unknown ID:

Yian Garuga:

Scarred Yian Garuga:

Savage Deviljho:

Blackveil Vaal Hazak:

Ruiner Nergigante:

 

Also, left foot and right foot for Tigrex are missing.

I'll update more IDs tomorrow if you need. I've already fixed some of it, but I don't know if I can post the fixed version here since you may want to do it by yourself.

According to this list, Kirin's ID now is em018, and em011 is Yian Garuga, but these are untest.

 

Best, Horai

 

Edit: Fixed wrong ID.

Edit 2: Added more monsters.

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You missed a couple of monsters, I'll post every monster and its ID here:

 

Monsters are missing:

Barioth: em042_00

Glavenous: em080_00

Acidic Glavenous: em080_01

Brute Tigrex: em032_01

Gold Rathian: em001_02

Silver Rathalos: em002_02

Shrieking Legiana: em111_05

Seething Bazelgeuse: em118_05

Viper Tobi-Kadachi: em109_01

Beotodus: em122

Velkhana: em124

 

Unknown ID:

Yian Garuga:

Scarred Yian Garuga:

Savage Deviljho:

Blackveil Vaal Hazak:

Ruiner Nergigante:

 

Also, left foot and right foot for Tigrex are missing.

I'll update more IDs tomorrow if you need. I've already fixed some of it, but I don't know if I can post the fixed version here since you may want to do it by yourself.

According to this list, Kirin's ID now is em018, and em011 is Yian Garuga, but these are untest.

 

Best, Horai

 

Edit: Fixed wrong ID.

Edit 2: Added more monsters.

Some monster IDs are in the MonsterData.json and MonsterDataConfig.cs

Even when placed in the entries of those files, the monster parts are in different array listings which is why parts like left and right foots are missing. I have so far added Glavenus correctly with the corrected parts. It takes some testing to make sure those arrays are fixed. However, I can not manage to make sure that the sizes for crowns are accurate. Need some more data mining to figure out what are the correct average sizes. As far as the Buff pattern and monster buff pattern, I believe i found it but not so great with cheat engine. We have a general range and the console displays a unique pointer of said ranges. I'll work a bit more on it.

 

Here is how to input the monsters correctly into the MonsterData.json and MonsterDataConfig.cs:

 

https://imgur.com/a/ZQlZSky

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