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Mod Conflict: one mod resets the location of the other, please help


TaxiVader

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Hi Folks.



I made a mod that turns Vault 75 into a settlement, that works fine. I deleted a number of things and added some new parts, all work fine.



Then I made a mod for Vault 118, also works just fine.



Both mods work fine with any combinations of other mods, as long as only the V75 OR V118 mod is in the load order.



However, when I load them together the Vault 75 location has all the stuff I removed returned in addition to the changes made by the V75 mod, which screws up the location totally. This happens regardless of the order of the 2 mods (I checked using forced load order variations) and is independent of other mods that affect or can be used in the area such as Scrap Everything.



Does anyone have suggestions about this? Clearly the game is resetting/keeping the V75 location data as well as writing in the changes added by the mod. I don't want to publish the V118 mod without sorting this problem out.



Thanks in advance!



Roger.



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