Does anyone here have any idea about how to make town guards speak to named NPCs?
I found a way to make town guards speak to one another, but the same method has not proved successful when it involves a town guard and a named NPC. I have tried several different variations involving conditions and IDs, but have had no luck at all. I even edited some of the guards to ensure that their schedules allowed them to have random conversations. I am out of ideas.
I know that I can make one of the guards a unique NPC and have the conversation activate in that way, but I was truly hoping to have the named NPC sense the presence of a hold guard with the correct voice-type.
Can anyone lend any insight?