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Town Guards Speaking to Named NPCs

dialogue conversations guards guards interacting with npcs

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Does anyone here have any idea about how to make town guards speak to named NPCs?

I found a way to make town guards speak to one another, but the same method has not proved successful when it involves a town guard and a named NPC. I have tried several different variations involving conditions and IDs, but have had no luck at all. I even edited some of the guards to ensure that their schedules allowed them to have random conversations. I am out of ideas.

I know that I can make one of the guards a unique NPC and have the conversation activate in that way, but I was truly hoping to have the named NPC sense the presence of a hold guard with the correct voice-type.


Can anyone lend any insight?

Also tagged with one or more of these keywords: dialogue, conversations, guards, guards interacting with npcs

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