the idea is to give dark souls 1 the game play loop of the infinity blade series.The game is setup much like a boss rush where money/experience is gains on kill with a possible random item drop. Much like the infinity blade game would be that only so much experience can be gained with each piece of equipment before defeating a boss with that equipment simply no longer gives experience. a shop is constantly available to purchase nearly every item however some weapons are exponentially more expensive than others. after a weapons experience use has been caped its sell value would increase somewhat, however it would not reach its purchase price. at the end of each successful defeat of the final boss (likely Gwen) everything would scale so subsequent attempts get more and more difficult until you manage to get the xp to scale to the same level.