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Weird HDT armor glitch


juliandevast

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Hello everyone, I recently ported TERA Armor parck 2015 for personal use to SSE, but becausE i cant use the last HDT SMP due to my cpu's age, it doesn't handle sse 4.2 instruction set so i had to get rid of the physics of each and everyone of the armors, i did this before succesfuly porting and deleting the physics feature, but some of the armors in this pack i try to equip melt in the floor, it has been almost imposible to look about this error cause i dont know how to describe it, only an image can show the problem

 

https://drive.google.com/drive/folders/1IBJazXjMLB3ZZmpZZmvZyjP2GriaYXf6?usp=sharing

 

Some of the armors work perfectly which went through the same process of deleting the xml file and the hdt feature in nifscope, i dont know why this is happening, ill include the mesh of the armor of the image, so if you manage to fix it, i can use as an example to fix the others

After investiganting, i deactivated hdt framework, the armor was in its place but, some part of the armor stretched to the floor, a common error when there is no hdt framework, i cant find the node or the shape in nifscope that i have to delet or edit in order to solve this problem

Edited by juliandevast
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Body parts or armour stretching weirdly is often caused by using wearables for different body types. Like when using a CBBE body with UNP based armour/clothing or vice-versa. On the screenshot the body looks invisible too, which means there's assets missing.

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  • 2 weeks later...

thank you for the response, no one wanted to help me in thi regard, i dont know why, i will use BOSSE to change my body to see if this fixes the issue, if so done, if it does not, i will have to discard that piece of armor

Edited by juliandevast
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the armor is not invisible, if you can see in the floor, the armor is actually melted on the floor, i used armors for different bodies and nothing bad happened, just weird alpha holes when the skin was exposed, never stretching to the floor

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