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How to use Xedit to set ingestible item to reguire a misc item to be in your inv before usage?

ingestible misc xedit condition

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#1
CodeNamed1

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How to use Xedit to set ingestible item to reguire a misc item to be in your inv before usage??

 

Trying to make a small mod, which I will publish but need help! Thx



#2
lilkandeekid

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Could try a script, tho unless there's another item with a script that does what you're looking for, you'll have to use the CK to attach the script to the ingestible/potion you want to modify.



#3
YouDoNotKnowMyName

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Yeah .......

XEdit is a great tool when you want to do "simple" things, or examine the changes that a mod makes or things like that.

But when you want to add a script or do worldspace editing or any other "graphical stuff" the Creation Kit is the tool for that.

 

It seems to me, like trying to use XEdit for something like this would be like if you edited the individual ones and zeroes in your computer to attatch a document to an email or something like that.

XEdit is much more "raw" then the Creation Kit, that makes it "better " for some things and "worse" for other things.

Both tools have their place ...

 

Why do you want to do this with XEdit?

Why not with the CK?

(Just asking out of curiosity ....)



#4
CodeNamed1

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Well simply I lack any real knowledge of CK, xEdit i have some skill



#5
pra

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Was my post here deleted?

 

You can't. There is no simple setting for that. You need to make a custom magic effect with a script, which triggers when the effect starts, and, if the conditions aren't met, gives the player back the item and exits.



#6
CodeNamed1

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Sry Pra, no it wasn't. I posted it two places as later found out it would fit here better







Also tagged with one or more of these keywords: ingestible, misc, xedit, condition

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