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Third tier of all Classes


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Class Mage

- Storm Mage - Mobility - 6 - Defense - 3 - Damage - 7 - Support - 4 - Crowd Control - 10 -

 

Special Attack - Creates a Storm at the target location and well be hitting the ground with lightning randomly and enemies will get stun if hit. Player can move the storm but the player him self cant move. Small cast but after words the attack stays active until the player releases the attack.

 

Class Ability - Creates rain in a radius that will regen players heal in it. 50 Stam. Last. 15 sec.

 

Movement - hold to start flying straight up into the sky and player can attack without canceling it but uses mana to stay up there. Note player can use this with his special.

 

Ultimate - shots a lightning bolt that jumps to enemies near by the first stunning all enemies hit and deal a lot of damage. 40 sec. cooldown

 

Passive - player is immune to all fall damage and will not get stun.

 

 

Class Ranger

- Beast Hunter - Mobility - 9 - Defense - 5 - Damage - 8 - Support - 2 - Crowd Control - 10 -

 

Special Attack - Stamina Sprint forward stunning all enemies hit but no damage or very small amount like he was pouching them without a weapon. 75 stem.

 

Class Ability - Puts down bear traps that deal damage and stuns enemies that walk over them. Beast hunter cant get caught in them and they last until they get stepped on or the player moves too far away. 25 Stam.

Movement - Quickly Runs (just like warriors "Rocket Fist") at the opposite direction that the player is aiming at but it doesn’t stun or damage enemy.

 

Ultimate - Summons the strongest beast enemy that the beast hunter has slain before to fight for him for a few seconds. This beasts takes agro when attacking a enemy. 50 sec. cooldown / last. 30 sec or until it dies.

 

Passive - Gain 1.5% haste to weapon when attacking a enemy that is stun by a trap.

 

 

Class Rogue

- Samurai - Mobility - 10 - Defense - 5 - Damage - 9 - Support - 0 - Crowd Control - 6 -

 

Special Attack - Launches forwards with every attack and dealing ok damage. 25 Stem or 25 MP if out of Stem

 

Class Ability - Hold to charge MP or tap to release a projectile slash that deals more damage by how much MP the player has.

 

Movement - Launches Behide a targeted enemy dealing weapon damage. 25 Stem.

 

Ultimate - Becomes untargetable like he teleported away but in his place there is a storm of blades damaging and stunning all enemies in its range. 30 Sec. cooldown / last. 5 Sec. dealing damage every Sec

 

Passive - every time the player takes damage gain 5% movement and 0.5% haste. Doesn’t stack but will reset the duration. Last. 5 Sec.

 

 

Class Warrior

- Soldier - Mobility - 6 - Defense - 7 - Damage - 5 - Support - 10 - Crowd Control - 8 -

 

Special Attack - Makes a rally call turns all enemies agro on to him. Has no effect on bosses.

 

Class Ability - the soldier charges and will doing so takes on an defensive stance that stuns all enemy that attack from the front. After fully charge gives out a battle cry giving + 10% damage, 10% defense, and 1% haste to hem self and to all allies near him (including players and Ulte NPCs.

 

Movement - Charge forwards knocking enemies back and dealing little damage. Player can slightly change direction will charge but cant move side to side too much. 50 Stem.

 

Ultimate - calls in reinforcements that are two NPCs soldiers that fight for the player. 60 Sec Cooldown / last until they die or the ability is reused. NPCs fallows the player around and they get 50% players damage and 70% his health Everything else is the same.

 

Passive - every hit the soldier takes gives him one stack of vengeance from 1 to 10 which the next damaging attack will deal 1% to 10% of increase of damage according to the amount of stacks.

 

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