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(DMC) The Ultimate Dodge Mod Reanimated


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#61
lans139

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In response to post #79970743. #79976018 is also a reply to the same post.


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i just make something so nice with CGO and The Ultimate Dodge i make them work tougher and i have to say just wow i make it work with out dodge and 360 combat Of CGO i use The Ultimate dodge with procedural leaning with walk - run and Mid-Air Combat with out unlocked grip and full compatibly with custom animation just was wish dodge can cancel >.<

#62
distar66

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In response to post #79970743. #79976018, #79978883 are all replies on the same post.


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Well, it goes against attack commitment but some people prefer a more free flowing game. Maybe try replacing the CGO roll animation with the TUDM animation

#63
lans139

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In response to post #79970743. #79976018, #79978883, #79989678 are all replies on the same post.


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no luck cuz i remove CGO esp if i active it i get bug with new custom animation -_- distar66 rly need help can u just make it option file if any 1 need it rly i will be thankful i swear i don't have the knowledge to make it with myself if i was can i will n't try to ask u for help however i don't wanna be so annoying u truly make a lot good mod and change a lot of combat system and give me good time to play very much appreciated and thnxs bro for u replay and u time love ya.

 

 

tenor.gif


Edited by lans139, 24 April 2020 - 12:09 PM.


#64
distar66

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In response to post #79970743. #79976018, #79978883, #79989678, #79992498 are all replies on the same post.


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I don't take requests of any kind. But if you want to do it'll help you and maybe you'll succeed

#65
facf100

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Hi distar66 I get a problem, the character makes a roll with animation but the character does not move and stands still, so the run-up attack works on the same principle (during the run-up attack, there is a hit and animation but the character stands still) I tend that this is a Nemesis problem - the same advice below did not help

#66
distar66

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In response to post #80417438.


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Unfortunately I can't help with that as it's Nemesis related. All I can tell is, for me, I tried several times, and my technique worked, but once it worked it never bugged again.

If you only use TUDM and no other mod requiring a Nemesis patch (CGO, SkySa, UC... not regular Fnis mods....) just place TUDM below your Nemesis output and it will be fine

#67
shadowgm1

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hello . Im loving your mod just have one question tho , ultimate combat said that it doesnt compatible with TUDM why did you say it does ?

#68
distar66

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In response to post #80616283.


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Test and you'll see

#69
C3LLU5

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In response to post #77861863. #77862833, #77864653, #77876958 are all replies on the same post.


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Hello, did you manage to make TUDM cancel attack while dodging? If you did, can you teach me??

#70
C3LLU5

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Hello distar66, this mod is amazing but unable to dodge while attacking is a bit hard to play. Is there any ways to make it possible?.. ?




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