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NukaWorld Crashing


ookamithegreat

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Hello,

 

I have been troubleshooting this for some time now. I have gotten to nuka world, after dealing with a lot of crashing on the train. Long story short, I disabled mods, got to nuka world and slowly re-enabled them, and removed a mod that appeared to be causing the crashing. Awesome. As I am going, I finish the first room of the gauntlet (turret room), and begin moving on to the next, then it crashes again. I have posted the mod order and plugins below. Can someone please help me solve this, I feel like there is one offending mod, and all that is needed is for it to be removed.

 

Also I am a novice and do not understand the jargon, please try to keep this in mind

 

 

 

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You do know that the action of removing mods from a save game can cause crashes itself ?

 

So you end up in a save game killing loop that a bad mod or conflict causes crashes, but removing the mod causes crashes.

 

It may be that "removed a mod that appeared to be causing the crashing" is now causing the problem.

 

Just to help with frustration if you get no better offers.

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You do know that the action of removing mods from a save game can cause crashes itself ?

 

So you end up in a save game killing loop that a bad mod or conflict causes crashes, but removing the mod causes crashes.

 

It may be that "removed a mod that appeared to be causing the crashing" is now causing the problem.

 

Just to help with frustration if you get no better offers.

 

LOL Maybe we should start calling this the "Modder's Butterfly Effect" ?

 

 

# Automatically generated by Vortex

*Unofficial Fallout 4 Patch.esp
*SpringCleaning.esm
*Homemaker.esm
*TrueStormsFO4.esm
*Quieter Settlements - Vanilla.esp
*Quieter Settlements - Wasteland Workshop.esp
*SC_ExpandedScrapList.esp
*Quieter Settlements - Contraptions.esp
*SurvivalOptions.esp
*LongerPowerLines3x.esp
*AzarPonytailHairstyles.esp
*Cait CBBE Standalone LC.esp
*LovingCait.esp
*Faster Terminal Displays (20x).esp
*FaceMaxson.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-NukaWorld-FH-Compat.esp
*TrueStormsFO4-EarlierSunsetsFH.esp
*TrueStormsFO4-EarlierSunsets.esp
*dD-Enhanced Blood Basic.esp
*Eli_Armour_Compendium.esp
*Rangergearnew.esp
*BetterSettlers.esp
*BetterSettlersNoLollygagging.esp
*CBBE.esp
*Clean Water - Clear - Rads.esp
*DX Commonwealth Shorts.esp
*DX Vault Girl Shorts.esp
*DX Courser X-92 Power Suit.esp
*DarkerNights.esp
*DarkerNightsDetection.esp
*HN66-SiriusArmor.esp
*FO4LaserBolts - InstituteRoyalBlue.esp
*FO4LaserBolts.esp
*TheKite_VTS.esp
*Vivid Fallout - All in One - Best Choice.esp

This is a copy and paste of the plugins.txt file so that it doesn't have to be downloaded.

Thats actually a really short list. That's one of the shortest load orders that I've seen in a while.
I was looking at True Storms, and fadingsignal recommends that there is a patch for TS and Darker Nights. Do you have that?
Also, what was the mod that you removed?
And yeah. SKK is right on the money about removing mods during your playthrough. Sometimes, that can do more harm than good, depending on the mod.
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LOL Maybe we should start calling this the "Modder's Butterfly Effect" ?

 

 

The appropriate description is "choosing to use sh1t mods" effect because no matter how liberal ones outlook, choice has consequences. All that glitters is not infact gold.

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Hello All,

 

Sorry about the delayed response, very little time this week. But to answer a few questions

1- The mod I removed was Unique Unique's

2- The reason I removed that above mod is be cause I discovered that there were issues with it not hitting Nuka-World correctly (if I recall correctly) and that was the only one I was able to pinpoint causing the immediate crash on boot up.

3-As for the updates and patches listed above, I will check, and go from there. Thank you for the recommendation.

 

Now as for the logic that the removing the mod is now causing the issues. I do agree that may be part of it, and I think I can work around it. My question is why do you think it would be taking so long to manifest as an issue?

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When you like a mod and you want to download it, always check first the bug section and read the description about conflicts. Also read the posts, about how other think for the mod. This is what i do always.

 

if a mod need to run 2 other mods and one of the other 2 mods need a extra mod, so all of them can run, maybe one of those mods, conflict with some other mod or the author of the mod don't do good work making it and don't care if his mod, cause problems.

 

Darker nights cause many problems. OCDecorations, delete SKE menu. Try not to use any mods, add new enemies, because the game can't handle too many people around.

 

Sometimes, when i start a new game and use the mod, Cheat bunker (outside Vault 111) i can travel to Nuka-world, but maybe this cause a new problem: the icon to fast travel back to Commonwealth, don't show up (and if you want from there to fast travel back, using the console ~ maybe after you can't see at Commonwealth map, the Nuka-world icon for fast travel). Also this maybe cause problems with the first quest, you must survive and meet the bad Raider Boss.

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