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Good evening everybody!

 

Would it be possible to have a moving (or animated) object that is visible form a long distance?

 

 

What I want to make is a large rotating radar-dish on top of a mountain (in a custom worldspace that I am working on ...) and I want it to be visible from anywhere in the worldspace.

[The worldspace is not that big, just +-62 cells in the X axis and about +- 90 cells on the Y axis ... :laugh: ]

 

I think I could make a "moving static" object, but would that work with LOD (-> have a LowRes mesh when viewed from far away)?

Would the game even "play the animation" of the moving static when the cell isn't really loaded?

(If I understand correctly, only a few cells "around" the player are loaded at a time.)

 

 

Any tips on how to do this / if it even is possible to do would be nice ....

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