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Guards actually arresting people?

guards law bandits arrest crime

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#1
RogueNightingale

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I can't seem to find an existing mod for this, but maybe someone can point me in the right direction.

 

Is there a mod for guards actually arresting bandits and thieves instead of just murdering them to death?  (And I don't mean taking advantage of them like a mod from a certain other website.)  It's one thing for the player to ignore a yielding bandit, but guards should be arresting them.  There's already bindings in vanilla gameplay and there's random encounters with soldiers transporting prisoners, but in game, guards just kill bandits.

 

I feel like this would be a rather uncomplicated mod if it doesn't already exist.  Soldiers (imperial, Stormcloak, Thalmor) would be unaffected because they're not guards, they're supposed to fight and not ask questions.  Guards would only be interested in arresting bandits and thief enemies; any other hostile npc or creature would be killed as normal.  The "you've committed crimes" dialogue would be optional, seeing as how bandit groups can be rather large and that would take a lot of time.  A guard can just charge forward, discrete animation, bandit is in bindings, guard moves quickly to the next yielding bandit.  When the fight's over, they can either all stand around until they despawn or, for extra credit, be escorted to the nearest hold.  (How would a guard react to you looting or killing a bound bandit prisoner?)

 

Like I said, a mod like this probably exists and I can't find it, but if it doesn't, I think this would be a great idea and very /immersive./  My thanks if you point me in the right direction.



#2
Gorsha

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It would be indeed very realistic. I like this idea but I don't think it exist.



#3
Russia2012

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i always thought bandit were hung when guards would catch them  throughout history especially if the bandit could not pay the guards enough to " forget they saw them"



#4
thumbincubation

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That would be really fun and immersive, and I am now wondering if it's something the immersive encounters author would like.  Since I've installed that, I've noticed a few different NPC interactions, including seeing them collect bounties in Dragonsreach and seeing the hireling NPCs out on the roads with clients.  Seems like it would fit right in with that program.



#5
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I just popped it into the comments on the mod page. There is mention in the description of occasionally seeing a housecarl on the road, with someone they've arrested.  I really hope they find this idea as interesting as I do, because it seems like they're already most of the way there.







Also tagged with one or more of these keywords: guards, law, bandits, arrest, crime

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