Okay, as I worked about the time of 2,5 days meanwhile to gather, download, align and prepare my latest Skyrim SE mod implementation attempt. I most appreciate the efforts invested into great programs like loot, skse and so on, as they helped me a lot to fix surfaced and some sub-surfaced problems before they could become a problem in later savegames. Not long ago I tried to fix a failing HDD with the manufacturer's software on my own and apparently this destroyed more functions than secured data, so I decided to better ask more experienced modders in such cases. So thanks in advance for your time.
In short - Occasional CTD's after roughly ~20-30 minutes of gameplay.
The thing is, that I minimalized the conflicts to a absolute minimum, (considering the amount of mods; see below) yet I keep experiencing CTD's frequently but without a real constant. Sometimes it's when I open containers, sometimes even in the inventory. When I was looking for a log file of course there was none, so I invested some additional hours to get a the dump-logging and decryption of those to work.
QOL-view: I've uploaded the entire MO setup structure to Modwat.ch to minimalize QA ping-pong for everyone's nerves sake:
- The entire ModOrganizer data: https://modwat.ch/u/Thur/plugins
The Dmp file:
******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* *** ERROR: Symbol file could not be found. Defaulted to export symbols for atidxx64.dll - *** ERROR: Symbol file could not be found. Defaulted to export symbols for amdihk64.dll - Unable to load image G:\Steam\steamapps\common\Skyrim Special Edition\data\skse\plugins\JContainers64.dll, Win32 error 0n2 *** WARNING: Unable to verify timestamp for JContainers64.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers64.dll Failed calling InternetOpenUrl, GLE=12029 FAULTING_IP: SkyrimSE+8888af 00000001`404688af 488b4828 mov rcx,qword ptr [rax+28h] EXCEPTION_RECORD: ffffffffffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00000001404688af (SkyrimSE+0x00000000008888af) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter: 0000000000000000 Parameter: ffffffffffffffff Attempt to read from address ffffffffffffffff PROCESS_NAME: SkyrimSE.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - Die Anweisung in 0x%08lx verweist auf Speicher 0x%08lx. Der Vorgang %s konnte nicht im Speicher durchgef hrt werden. (EN: The command in 0x%08lx redirects to memory 0x%08lx. The process %s on this memory couldn't be executed.) EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - Die Anweisung in 0x%08lx verweist auf Speicher 0x%08lx. Der Vorgang %s konnte nicht im Speicher durchgef hrt werden. (EN: The command in 0x%08lx redirects to memory 0x%08lx. The process %s on this memory couldn't be executed.) EXCEPTION_PARAMETER1: 0000000000000000 EXCEPTION_PARAMETER2: ffffffffffffffff READ_ADDRESS: ffffffffffffffff FOLLOWUP_IP: SkyrimSE+8888af 00000001`404688af 488b4828 mov rcx,qword ptr [rax+28h] MOD_LIST: <ANALYSIS/> CHKIMG_EXTENSION: !chkimg -lo 50 -d !SkyrimSE 14046882f-1404688bf 145 bytes - SkyrimSE+88882f [ 2a 74 b4 d1 de 87 4f 1b:30 83 f8 1b 75 09 48 8b ] 1404688c1-1404688f0 48 bytes - SkyrimSE+8888c1 (+0x92) [ 48 7d 1a b1 3b c0 e4 1a:00 0f 84 4e 01 00 00 45 ] 1404688f2-14046892e 61 bytes - SkyrimSE+8888f2 (+0x31) [ a2 eb 8c dc 34 94 91 88:48 8b d7 ff 90 20 04 00 ] 254 errors : !SkyrimSE (14046882f-14046892e) FAULTING_THREAD: 0000000000001ac8 BUGCHECK_STR: APPLICATION_FAULT_MEMORY_CORRUPTION_INVALID_POINTER_READ_LARGE PRIMARY_PROBLEM_CLASS: MEMORY_CORRUPTION_LARGE DEFAULT_BUCKET_ID: MEMORY_CORRUPTION_LARGE LAST_CONTROL_TRANSFER: from 0000000140467770 to 00000001404688af STACK_TEXT: 00000000`0014f860 00000001`40467770 : 00000000`00000000 00000000`00000000 00000001`42b10800 00000000`00000000 : SkyrimSE+0x8888af 00000000`0014f8c0 00000001`40a9f776 : 00000000`00000000 00000000`001e34d0 00000000`8193f240 00000000`00000000 : SkyrimSE+0x887770 00000000`0014f8f0 00000001`401913d0 : 00000000`00000002 00000001`42c117b8 00000001`8cdbac98 00000001`8cdbac80 : SkyrimSE+0xebf776 00000000`0014f990 00000001`401935c7 : 00000000`00000000 00000000`00008000 00000001`81d54780 00000001`81cd9570 : SkyrimSE+0x5b13d0 00000000`0014fb30 00000001`4018f4f4 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`0005092a : SkyrimSE+0x5b35c7 00000000`0014fb70 00000001`4018cc05 : 00000000`0000000a 00000000`00000000 00000000`0000000a 00000001`00000002 : SkyrimSE+0x5af4f4 00000000`0014fc00 00000001`40f2b17a : 00000000`00000000 00000000`0000000a 00000000`00000000 01d5f4e3`e157d7f8 : SkyrimSE+0x5acc05 00000000`0014fc30 00000000`76c2570d : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : SkyrimSE+0x134b17a 00000000`0014fc70 00000000`76e8385d : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : kernel32!BaseThreadInitThunk+0xd 00000000`0014fca0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!RtlUserThreadStart+0x1d STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_NAME: memory_corruption!SkyrimSE FOLLOWUP_NAME: MachineOwner MODULE_NAME: memory_corruption IMAGE_NAME: memory_corruption DEBUG_FLR_IMAGE_TIMESTAMP: 0 FAILURE_BUCKET_ID: MEMORY_CORRUPTION_LARGE_c0000005_memory_corruption!SkyrimSE BUCKET_ID: X64_APPLICATION_FAULT_MEMORY_CORRUPTION_INVALID_POINTER_READ_LARGE_memory_corruption!SkyrimSE WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/SkyrimSE_exe/1_0_0_0/5dcae282/SkyrimSE_exe/1_0_0_0/5dcae282/c0000005/008888af.htm?Retriage=1 Followup: MachineOwner ---------
Here's the LOOT paste:
General Information Masterlist Revision e456367 Masterlist Date 2020-03-08 Warnings 6 Errors 6 Total Messages 32 Active Plugins 255 Dirty Plugins 4 Total Plugins 263 Latest LOOT thread. It appears you have Fores New Idles in Skyrim SE installed. Remember to run GenerateFNISforUsers.exe every time you have installed or un-installed FNIS, or a FNIS based mod. Your Skyrim SE is up-to-date. Your Script Extender (SKSE 64) is up-to-date. You have not sorted your load order this session. Skyrim.esm Tel Mithryn Prison.esp Men of Winter - Compatibility Patch.esp HeavyLegion - Men of Winter Patch.esp Meem0OutfitNPCs.esp ELFXWeathers_TS_Patch_Lucid_WaterFix.esp This plugin is incompatible with "SoS_ELFX+Weathers_Patch.esp", but both files are present. This plugin is incompatible with "SoS_TrueStorms_Patch.esp", but both files are present. True Storms - Obsidian Weathers - Patch .esp Immersive Citizens - AI Overhaul.esp C.Location, C.LockList, C.Owner It is recommended that you read this mod's Compatibility Notes. You seem to be using ELFX - Enhancer, but you have not enabled a compatibility patch for this mod. A compatibility patch is included with this plugin's installer. Palaces Castles Enhanced.esp C.Name You seem to be using ELFX Enhancer, but you have not enabled a compatibility patch for this mod. A compatibility patch is provided on this plugin's mod page. PCE - ELFX PATCH.esp ELFX Fixes.esp SoS_ImmersiveCitizens_Patch.esp Landscape For Grass Mods JK'S Skyrim.esp PCE - Marked Droppable Barenziah Stones.esp Landscape For Grass Mods -Immersive Citizens PATCH.esp Enhanced Landscapes - IC Patch.esp PCE - Immersive Citizens AI Overhaul Patch.esp PCE - USSEP+CRF Patch.esp ELE_SSE.esp C.ImageSpace, C.Light This plugin is incompatible with "ELFXEnhancer.esp", but both files are present. SoS_ELE_Patch.esp Immersive Citizens - ELE patch.esp Qw_ELE_CRF Patch.esp ELE_SSE_BSBr.esp ELE-ELFX Patch AIO.esp ELFXEnhancer.esp This plugin is incompatible with "ELE_SSE.esp", but both files are present. erikmature.esp NoGrassINCaves.esp RealisticWaterTwo.esp 2.2.2 C.Water RealisticWaterTwo - Beyond Skyrim Bruma.esp RealisticWaterTwo - Watercolor.esp FMaS - RW2 Patch.esp Qw_ELE_RW2 Patch.esp RealisticWaterTwo - ELFX Patch.esp JKs Skyrim_RWT_Patch.esp Realistic Water Two - Landscape For Grass Mods Patch.esp WACCF_BashedPatchLvlListFix.esp Delev, Relev Requires: Wrye Bash or Smash This plugin is optional.
These are my specs:
- GA-x99 Gaming 5 Mainboard 2011-v3
- CPU Intel Core i7 5820K 2011-v3
- 32GB Ram DDR4 4x 8Gb Set
- Sapphire Vapor-X Radeon R9 290 Tri-X OC MANTLE, 4GB GDDR5, 2x DVI, HDMI
Brainstorming about what else I did...
- - One time I had a different CTD experience, when the game shut down silently after killing a necromancer that was smelting into some soup (sound technical, didn't witness the visual effect, as it crashed before)
- - I did several SSEE script edits delivered with some mods, as well as some QuickAutoclean tasks on adviced mods...
- - As the dmp heavily looked like a memory failure, I've started a 5,5h long memtest in DOS... without any error logged. I kinda hoped it was that simple, but well...
- - I was kinda hoping to find a memory limitation I could lift lift, doesn't seem so in the end.
- - I can play the game semi stable with a acceptable performance, but have to angst-save every view minutes, because you never know when it's going dark.
I'd be thankful for any helpful support (may even be sth obvious, who knows) and if I forgot a thing, (maybe another dmp for comparison?) please tell me, I rly don't know where to continue from here on...