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Help force walk animation


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Hello everyone, I can't find any working solution to disallow an NPC to run. Basically I'm creating a new race but I want them to move more like zombie so I need them to NEVER run under any circonstancies (sandbox, caution, combat, etc.). How can I achieve this? In addition, is there a way to swap the normal walk animation with the "crippled leg" animation? Setting "RightLegCondition 0" didn't seems to work.

 

EDIT (2020/03/10) :

Thanks to octodecoy for the hint. I made further research and found that I should be able to achieve this by customizing the Behavior Graph (.HKX) [Character/Race/BodyData in the Creation Kit]. Basically I should copy an existing BehaviorGraph with its associated animations and replace the vanilla animations I'd like to replace with the newer one and then validate the BehaviorGraph by editing the animatondata & animationsetdata. But for that I'll need to be able to edit .HKX files. Sadly I have tried every existing tools and they only seems to be able to crash. I've tried F4AK Fallout Animation Kit, HKXPack, this (for Skyrim 'cause I was desesparate) with the HavokBehaviorPostProcess.exe thing and a dozens of .bat files, nothing works.

Edited by Stowx
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Just replace those jog, run, sprint animation files with walk animation files ...

To not affect the default, u can create additive custom animation keyword and did what was mentioned and add the keyword to those NPC of your choice.

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