The biggest goal with Dungeoneer is easily supporting any type of file format from a wide range of asset tools. As such, we have been building in file formats that most tools support, and need your help to ensure we have all the file formats most modders are using covered. All formats below allow you to import (to integrate into the compressed and optimized version used ingame) and export (to update the asset and reimport later).
Dungeoneer currently supports:
- Meshes: FBX format (Will add OBJ support, and Collada if there are no major issues with output from modeling programs)
- Textures: TGA format (Will add PNG and JPG support)
- Audio: WAV format (Will add OGG and MP3 support)
- Shaders: Unity Surface Shaders, Cg, and HLSL formats (http://docs.unity3d....al/Shaders.html)
Beyond what we currently support in the initial release of Dungeoneer coming soon, what other formats do we need to support?
Edited by Vaernus, 05 December 2012 - 02:53 PM.