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My game is dropping fps, severe lag


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Hello so for a while I have been playing on a heavenly lore friendly modded game of Fallout 4. I'm thinking it's because I have a lot of mods, around 230 of them. i also have an ENB and the preset is the Fallout 3 style preset that is on the Fallout 4 nexus.

This is what I have for my laptop information, sorry if I miss something

GPU: NVIDIA GeForce GTX 1060

GPU driver version 26.21.14.4259

CPU: Intel® Core i7-8750H CPU @ 2.20GHz

16 GB RAM

 

I have all dlc installed, and I use Mod organizer 2

 

Here's my load order

levelup menu ex

mod configuration menu

  1. Unofficial Fallout 4 Patch

  2. HUD Framework

  3. ArmorKeywords

  4. Lucky loot

  5. Underwear Capital Wasteland

  6. Vault Outfit Pack

  7. Horror ghouls sounds

  8. AO Robco Recon Scope

  9. Sim Settlements

  10. Gatorclaw Revamp

  11. Tougher Vertibirds- Damage Threshold

  12. Holotape Display shelves

  13. Pack Attack NPC Edition

  14. Extended Dialogue Interface

  15. Capital Wasteland Workshop Pack

  16. Fallout 3 style pip boy

  17. Raider Armors Retexture

  18. Companion Inventory Weight

  19. SavrenX Better Robot HD Lierty Prime retexture

  20. Holotime

  21. Quieter Settlements

  22. Craftable Ammo

  23. Longer Power Lines

  24. Rich Merchants

  25. Settler and Companion Dialogue Overhaul

  26. Unlimited Companion Framework

  27. Companion Infinite Ammo

  28. Stronger Radscorpions

  29. No Radscorpion Tunneling

  30. Valdacil's Item Sorting

  31. Armorsmith Extended

  32. AWKCR

  33. Fallout 3-NV Feral Ghouls replacer

  34. Scrap button

  35. Fallout 3 metal armor

  36. DC Guard Outfit Override

  37. Third Person Revolver Audio Fix

  38. More where that came from- Diamond city radio edition

  39. Alternative Assault Rifle Properties (AARP) Replacer Version

  40. Boston FPS Fix

  41. Tales from the Commonwealth

  42. No More Birds

  43. Mojave Imports

  44. Super Mutant Redux

  45. Diamond City Expansion

  46. Fog out - Interiors- All DLC

  47. DC Molerats

  48. Super Mutant Redux Armorsmith Extended patch

  49. Flora- The Fungal Forest - Glowing Sea

  50. Goodneighbor Expanded

  51. Combat Zone Restored

  52. Raider Gang Extended NPC

  53. Eli Armor Compendium

  54. Deadlier Deathclaws

  55. Deathclaw Variety

  56. Tales from the Commonwealth AE and VIS Patches

  57. Fallout NV N99 pistol replacer - 10mm

  58. Classic Fallout Music

  59. Classic Fallout Music Far Harbor

  60. Classic Fallout Music Nuka World

  61. Crafting Mastery - Patch Sim settlements

  62. Crafting Mastery

  63. Wait Anywhere

  64. Better Automatic weapon sounds-No Looping weapon sounds

  65. Commonwealth Gunfire Overhaul

  66. Better Automatic weapon sounds- Nuka World

  67. Right Handed Hunting Rifle

  68. Wasteland Imports Nuka Cola Cherry

  69. Smaller Institute Weapons

  70. Concept Centaur

  71. Great fps boost

  72. Centaur Super Mutant redux patch

  73. Fiddler's Deliverer Animation replacer

  74. Molerat disease immunity PA and Hazmat

  75. LOST Eli Compendium Patch

  76. WAT MInitemen

  77. Useful Crank

  78. Companion Accuracy

  79. Live Action Handy

  80. Classic Behemoth

  81. Classic Behemoth Super Mutant Redux Patch

  82. Minutemen Faces add-on

  83. Thompson SMG Replacerâ

  84. Hunting rifle, Sniper Damage increase

  85. Immersive Fallout Movement

  86. Immersive Fallout Real Recoil

  87. Dogged Mireluks

  88. Hardy Yao Guai

  89. More Robot voices

  90. LOST Super Mutant Redux Patch

  91. Cattle Prod

  92. Tougher Vertibirds

  93. 50 shades of rust

  94. Tacoduck's lore friendly armor pack

  95. Fallout 3 Alien blaster replacer

  96. Darker nights

  97. Clear weather only

  98. Darker knights detection

  99. Fog out exterior

  100. Consistent Power Armor Overhaul

  101. Brotherhood Power Armor overhaul

  102. BPAO-Automatron patch

  103. BPAO- Valdacilsitem sorting

  104. BPAO-Valdacilsitem sorting DLC Automatron

  105. Insignificant object remover

  106. Better warning for settlements being attacked

  107. Realistic Death Physics

  108. EXTREME SLOW TIME

  109. Better Plasma Barrels

  110. NO Aggro Impact Landing Power armor

  111. Merc Adventurer REDUX

  112. Iconoclast Redux

  113. Classic Stranger Outfit

  114. Super Mutant Redux Adjustment Patch

  115. Winchester Rifle Overhaul- Lever action rifle overhaul

  116. AWKCR patch lever action rifle overhaul

  117. Be Exceptional

  118. Be Exceptional Rebalanced

  119. Webley pistol

  120. 3dscopes-replacer

  121. 3dscopes- replacer- robcorecon

  122. YK42B- pulse rifle

  123. Weapon Expansions YK42B

  124. Unique gun parts- combat rifle

  125. 3dscopes-replacer- small institute weapons

  126. Fallout 1 Game Over

  127. Skibs Miniguns

  128. LOST Behemoth Patch

  129. LOST Centaur Patch

  130. LOST Classic Metal Armor Patch

  131. LOST Deadlier Deathclaws Patch

  132. LOST Molerats Patch

  133. LOST N99 10mm Patch

  134. LOST Pack Attack NPC Patch

  135. LOST SDCO Patch

  136. LOST Sim Settlements Patch

  137. Super Mutant Redux VIS Patch

  138. LOST WATM Patch

  139. Skibs 223 Pistol Redux

  140. 223 Revolver Fanning patch

  141. Schofield

  142. DLC Commentary for Tales from the commonwealth

  143. Backpacks of the commonwealth

  144. The lost vault

  145. Militarized Minutemen

  146. bridge fix

  147. Floaters

  148. Glock 86

  149. Settlement Attacks Beyond

  150. LAER

  151. Heavy BoS

  152. LOST Glock 86 Patch

  153. Mauser

  154. Watts Laser Gun

  155. Classic Sniper - DKS-501

  156. Rangemaster Remaster

  157. CROSS Institute Expeditionary Suit

  158. CROSS Courser Strigidae

  159. LOST Courser Strigidae Patch

  160. Cross armor integration

  161. DKS- 501 patch

  162. Classic Sniper Sounds- DKS-501

  163. Chinese Officer 38

  164. Winchester P94

  165. R91M

  166. Militarized Minutemen Patches addon

  167. WATM and Militarized Minutemen (with patches)

  168. STRAC Hats

  169. Courser Crusher

  170. Militarized Minutemen immersion fix

  171. Atoms Glory Threads

  172. Wilkes Estate

  173. NPCs Travel

  174. Settlements Attack Beyond Far Harbor

  175. Lee Enfield No4 Mkl

  176. Hunting Shotgun

  177. WM Chinese Assault rifle/ with wardaddys animations

  178. LOST Melody Chinese Patch

  179. 3dscopes-replacer- classic sniper

  180. 3dscopes-replacer- R91M

  181. 3dscopes-replacer- wattz

  182. LOST Lee Enfield patch

  183. Lee Enfield VIS&AWKCR patch

  184. 3dscopes-replacer- lee enfield

  185. LOST backpacks commonwealth patch

  186. LOST Floaters Patch

  187. LOST Hunting Shotgun Patch

  188. LOST Institute Expeditionary Patch

  189. LOST LAER Patch

  190. LOST lost vault patch

  191. LOST NPC Travel Patch

  192. LOST Wattz Laser Patch

  193. LOST Wilkes Estate Patch

  194. loot merged patch- my own patch

  195. merged patch 02- my own patch

  196. merged patch 01- my own patch

  197. Super Mutant merged patch- my own patch

  198. Vendor merged patch- my own patch

  199. Sim Settlements PrasRandomAddon

  200. Sim Settlements PrasRandomAddon- VIS

  201. armor merged patch- my own patch

  202. M72 Gauss Rifle

  203. LOST M72 Gauss Rifle Patch

  204. LOST Diamond City Expansion Patch

  205. Unbreakable Power Armor Player

  206. Maxson Reinvisioned

  207. Removed Stimpak Injection Animation

  208. Super Mutant more weapon animations-all dlc

  209. No more leaping ghouls

  210. 10mm SMG

  211. Extra tracks freedom

  212. LOST Atoms Glory Patch

  213. Thaylar Settlement lighting fixes

  214. Thaylar Settlement lighting fixes VTWO Patch

  215. Start Me up

  216. LOST Start Me up patch

Ok so that is all that is in my load order I know I said 230 but that is what is says that I have active. Please Help

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Not much that can be done, except go easy on the texture mods and don't go walking around with three or four companions in tow. The more people moving about in the same space will tax your computer and drop framerates. Besides that, FO4 is badly optimized and eats V-RAM as if it grows on the trees.

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Boston FPS Fix should be at the bottom of your load order, are at least close to it. Re-read the mod description for clarification. If you're using mods that break precombined meshes (and I see a couple in your load order: Tales from the Commonwealth and Eli's Armor Compendium) and they are below FPS Fix, they will override all of the optimization that FPX Fix rebuilds and give you the lousy frame rates you're getting, negating the reason to be using FPS FIix. The downside is, that having FPS Fix lower in your load order will probably override (or obscure) any changes made by those mods, but you should get better performance in those cells.

 

Example: Tales from the Commonwealth disables the optimization for one or two two cells (can't recall it its one or two offhand) across from Easy City Downs because it makes changes to a building facade for one of its quests, and doesn’t have regenerated the prcombined/previs data to restore it. The FPS in that area can be awful as a result.

 

Presumably, FPS Fix includes regenerated data for those cells (I don’t know for certain, as I’ve never found the need to use FPS Fix myself). Having TftC below FPS Fix will override all of the optimization data that FPS Fix aims to restore. Moving FPS Fix below TftC will restore the optimization and improve performance, but you will likely loose the changes made by TftC, or they may be obscured and/or covered by the vanilla items that FPS Fix has baked into its optimization data. You’ll want to test this out yourself.

 

The same goes for Eli's Armor Compendium for the cell with the shop, but much less drastic. Any vanilla refs restored by the FPS Fix should be limited to the debris and rubble that the mod removes. The load door to the shop and all the other additions around the shop should be fine, but again, you want to test this out for yourself.

 

There is no alternate path when dealing with this game’s optimization system. You either use mods that break precombines and suffer the performance consequences, use the FPX Fix that is based on vanilla references and have it override the changes made by the mods that break them, or choose not to use the mods that break the optimization in the first place. In that case, there is no need to “fix” what isn’t broken and the game performs perfectly fine. The other option, is to learn how to use the CK to regenerate the precombines/previs for those mods that break them. I made a video on how to do this a while back that might help get you started.

 

In your case, I’d suggest you start by re-reading the info on the Boston FPS Fix page regarding proper load order placement of the mod and go from there.

Edited by RedRocketTV
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Thank you for the feedback. In some cases my computer before had this game running a great fps. But then I realized that it was focusing on performance rather than quality which is the reason why most of the game was running at a great fps before. Now I've configured my settings to where things run for performance again. I will check on Boston fps fix and see what I need to change in my load order.

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Heyas Webb. Is this an issue that just grew suddenly? If so, what's changed since it started? And I don't mean just your game, I mean your entire computer.

 

Edit- LOL You ninja'd me!

So did the drop start after you reset for performance again?

Edited by StormWolf01
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Webb. Ok gotcha. The reason that I asked was that sometimes plugging a monitor in can mean having to make some changes to the video. Or, in some cases, if you plug the monitor in, incorrectly, it can cause a lot of problems with the video.

Tho, since you don't have one, that's obviously not the case for you ;)

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Don't use Boston FPS Fix when also using settlements added by mods. Boston FPS Fix eliminates pre-combines in down town Boston to lighten the load (separate meshes are being melted into one big mesh/texture so the GPU doesn't have to load hundreds, if not thousands of separate files) and this somehow clashes with settlements that have pre-combines for scrapping purposes (again, separating large textures into individual ones so you can scrap parts of a house, for example, instead of having to do away with the whole building in one go)

 

Another problem can be LOD flicker in settlements when using Boston FPS Fix, after having scrapped items with a scrapping mod that normally cannot be scrapped and the game still tries to pre-load the deleted items, making the background where the scrapped item used to be show a hole in the environment texture in rapid on/off instances.

 

Being an avid Settlement mod user myself, I quickly did away with Boston FPS Fix, not because it's a 'bad' mod but because of the problems I had between Boston FPS Fix and other mods I used, like settlements names turning into 'Commonwealth', making them useless because settlers can no longer be sent to the affected settlement and supply lines get broken.

 

Downtown Boston (especially around Swan Pond) is a horror to go through (like when following the red trail to the Old North Church past the small graveyard with the Ghouls and near Goodneighbor). That area alone made me do away with my R7970 Lightning because its 3GB of RAM weren't sufficient and the game constantly went belly-up when trying to go through that area.

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