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GECK freeze when trying to edit Worldspace details


JohnnyCoffey

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Hello. I am making my own worldspace, just for fun most likely. My worldspace will contain water so I wanted to raise the water levels properly and set the water "noise" textures but GECK freeze when I tried to open "Worldspaces" tab. Am I doing something wrong? I dont want to start from beginning, its pretty complex already. If its not possible to "fix" is there some way to bypass it? Maybe via FO3Edit?

 

I doubt its the problem of my computer since its pretty powerful

 

Intel Core i3 9100

MSI Radeon RX 570 Armor OC 8GB

1x Patriot DDR4 8GB

 

I have tried using FOMM editor, GECK extender and so on but nothing worked.

 

I hope someone can help me :/

 

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I just don't understand when / where this problem started occurring.

From my understanding of your original post ...

 

You had been using the geck just fine for awhile , and you have an .esp file you have put quite a bit of work into.

And even had already created a new world space , which you did some work in already.

 

But now after having set the water height and water texture noise ... the next time you try to open "World / World Spaces..." from the header drop down menu while your .esp is loaded. The Geck freezes.

 

Is that correct ? If not explain the steps you have done from first making your .esp till it freezing .

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I opened GECK, made new worldspace. Set weather, waterheight, land height and stuff but forgot to set water noise.

Then I jumped into worldspace creation. When I had basic terrain set up I wanted to raise the water level bit higher becuase it was very low.
But I could not open worldspace editor ever again.
All I did was basically putting objects into render widnow... basic level design.

I also found out that my worldspace is kinda struggling to load in-game. When I want to enter it, it starts loading the wolrd but never stops. It bocomes infinite loading loop.

Is there something I have to do in order to make my worldspace accessable?

Its pretty small worldspace. Just a ravine with Chicago Enclave military base in there.

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and stuff but forgot to set water noise.

 

 

 

Make sure the water noise matches the water type.

 

But I really can't think of how/what to fix with Fo3Edit.

 

Fear not though ... The geck makes backup files. Only up to 10 of each file though. So when you get to done spots ... like especially after navmesh finalize for example. You should make your own back ups you keep in a separate folder , and rename them specific to their done points so you know what they are.

 

Anyways to use one of the backups the geck creates. Go into your Data / Backup folder. They will be listed with a .bak suffix. The one .0.bak is the latest one , which you can notice by the date/time.

Probably not the one you want , but can try it anyways. So copy it ... then paste it to your desktop.

Then right click /rename it , by removing everything past the .esp hit enter , then click yes on the pop up warning message. Now you can plop it back into your Data folder for use.

Even though it will probably overwrite the old one with same name no problem. My cautious thinking is to not do that , by removing the old one first , or make the name different with the new one.

If the first one doesn't work , try the next one same way.

After it does work ... I guess try and notice what is missing , and when/if you put it back ... check to see if the problem starts again.

 

Hope that helps

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  • 4 weeks later...

Can you open the world space tab without your mod file loaded in geck ?

 

And to be clear you are talking about clicking on "World / World Spaces..." From the header drop down menu ?

 

Or are you talking about the Cell window where you make your world space load in the render window ?

 

To get to it in game , it of course needs doors ( teleport markers )

Or if you placed a COC marker and named the cell it was placed in.

You could get there that way. With console command "COC MyCellName"

 

It's hard to help you if you are not going to be specific in what actions you have done with the geck. Did you try the .bak files ?

 

Or can you upload the file somewhere to look at it.

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