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settlements settlers

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#21
ImmortalAbsol

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There's a mod for that, made by the same person who did the CC player homes.

#22
ImmortalAbsol

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https://www.nexusmod...out4/mods/34001
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Place Everywhere

#23
speedynl

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here you go, i changed some stuff have fun with it

https://www.nexusmod...out4/mods/44050



#24
Vanguardascendant

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Does that trigger the vital WorkshopParent ResetWorkshop function ? 

i don't know wat that is, i only turned the place in a working settelment and it work like intended

 

 

 

Unfortunately these "hidden" things like ResetWorkshop and WorkshopPowerGrid which don't cause the game to fall over instantly, but build up silently as a player invests in a save game to eventually cause resource assignment issues, corrupt the WorkshopParentScript arrays or scrap crash. Hey Ho, its not my problem.

 

 

I asked the mod maker about the resetworkshop but haven't received a reply.  

 

I did find this tool, FallrimTools -- Script cleaning and more, which claims to be useful in removing "Unattached Instances" of scripts.  Have you ever used it and do you think it would be helpful with the problem you mentioned?



#25
SKK50

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Registering a workshop with WorkshopParentScript is a one way activity.

 

There ain't no cleanup known to man or dog to revert a fuckup in that department.

 

If you would like to lean more about sh1t to look out for read this https://www.nexusmod...4/articles/1343







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