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Best way to implement custom crafting perk system UI?


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Good evening!

 

What would be the best way to implement a custom perk system for crafting with lots of interconnected perks?

Is it somehow possible to create a nice graphical UI for this or should I just use a holotape / terminal menu system?

 

I just want to know if something like this is possible before I invest lots of work into it ...

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Possible?

 

Absolutely.

Easy to do? There is the rub. Creating new perks is easy. Giving them requirements is easy that check on other perks is easy.

Having perks influence what you can craft? easy.

 

Any kind of a UI for any of that? Very difficult.

 

Your best bet might be options in an MCM menu.

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Well, I figured that this would be the case ...

 

MCM doesn't really allow "graphical" stuff, right?

I don't mean images, I mean having elements "spaced apart" irregular distances and things like that.

As far as I know, MCM has pretty much a standardized "layout", where I would like to make something like this:

73722383-1585360088.png

Except even more interconnected and with more stuff, but I think you get the idea ...

 

Also, I heard that you would need the Adobe Flash editor thing, or whatever it is called, to edit UI stuff.

 

And I don't want to use any of their current software, and I expect that the required version of the software will not be available anymore (like 3DSMAX2013 which is needed for 3D stuff in FO4).

 

So I think that would be another problem ...

Edited by YouDoNotKnowMyName
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Ok, this seems interesting ...

 

Not exactly what I wanted in terms of UI, but better then nothing, I guess ...

 

Thanks for letting me know about this!

 

Still, if anybody knows about a way to make custom UI for interconnected Perks, let me know here.

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  • 3 months later...

So, nobody knows how to make a custom "level up perk menu" thing, like I want to make?

 

Seems like creating custom UserInterface stuff is like an arcane skill that only a handfull of people in the entire world know about ...

And those who know are "too busy" with other things to answer ...

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