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Hi everyone,

 

I am curently modeling a sallet whose skullcap is covered with velvet. However, skyrim rendering engine being what it is (i.e. not that great) and velvet being a very complex material, I would like to know if any of you guys had any tips/tricks to come up with a result that actually looks like velvet.

 

Note the skullcap itself is flat so I can't really manually add highlight/reflection like you would with a folded curtain or something similar.

 

Thanks a lot for your help !

 

Erwan G.

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