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Indoorcell randomizer

mod randomizer fallout 4

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#1
thefrogster

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this is crucial

 

and there is different ways to do it.

 

when entering an indoorcell through a door you enter a random one and vis versa. or any door leads to any random door so you may need to go through several indoorcells to reach a specific one. would be nice if questmarkers worked too.

 

greetings



#2
Zorkaz

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Please write this again. Do you need help with this or what is this about?



#3
SKK50

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"you are in a maze of twisty little passages, all alike"

 

Make doors activators and its simple to script random MoveTo() targets, already do this in a couple of places.



#4
Zorkaz

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Btw you don't even need to make them activators. Just use a load door and give it a script



#5
instyne49

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Deleted, subject not relevant to the conversation.



#6
Zorkaz

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You could do it with Xmarkers placed in each cell. Assign them unique names and use autofill in the script properties. Pretty easy



#7
SKK50

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Or use a form list of destinations which can be both filled with static entries at at design timer and then added to by script at runtime depending on the state of the world, DLCs and other mods. Try to keep it dynamic people.

 

ps does SetActivateTextOverride() work on load doors ... you know, for a full quality user experience ?



#8
Zorkaz

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Hmm.. that I don't know (For now). But if thefrogster wants a surprise basic doors should suffice



#9
SKK50

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Your absolutely right, I should keep the quality solutions to myself. 

 

Good luck !



#10
Zorkaz

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:D

Anyway I'm still curious if this is a request or a question for modding help







Also tagged with one or more of these keywords: mod, randomizer, fallout 4

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