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[LE] Looking for a CBBE fix.


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  • 3 months later...

This is not necessarily a texture issue.

It can also stem from the mesh.

When the verteces along the UV-seams are not welded you end up with a result like this.

This is because you then have 2 sets of normals along the borders which creates this hard-egde effect.

 

OR

 

This could also be a case of texture bleeding.

If thats the case you can try editing the textures to add some padding to the UV-islands. (you will have to edit all textures - diffuese, normal, etc,)

explanation link: http://wiki.polycount.com/wiki/Edge_padding

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