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im having an issue compiling a mod that i have edited


Blaise1203

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the issues are different in the two different psc files one i have slightly edited and the other is unmodified the mod did come with another file.

the code to the main file (al_playeraliasscript) is

Scriptname AL_PlayerAliasScript extends ReferenceAlias  

Import Debug
Import Game
Import JsonUtil
Import Utility

Actor Property PlayerREF Auto
GlobalVariable Property AL_LifeCounter Auto
Spell Property AL_DragonLifeSpell Auto

string CONFIG_PATH = "../AlmostPermadeathData/"

Event OnInit()

    SetIntValue(CONFIG_PATH + "AL_LifeCounterStorage", "life_counter", 3)
    Save(CONFIG_PATH + "AL_LifeCounterStorage")    

EndEvent

Event OnDeath(Actor akKiller)

    AL_LifeCounter.SetValueInt(AL_LifeCounter.GetValueInt() - 1)
    SetIntValue(CONFIG_PATH + "AL_LifeCounterStorage", "life_counter", AL_LifeCounter.GetValueInt())
    Save(CONFIG_PATH + "AL_LifeCounterStorage")
    Wait(2.0)        
    If AL_LifeCounter.GetValueInt() == 0
        FadeOutGame(true, true, 0.0, 0.0)    
        PlayBink("permadeathvideo.bik", false, true, true)
        game.QuitToMainMenu()
    EndIf    
    
EndEvent

Event OnPlayerLoadGame()

    int LifeUpdate = GetIntValue(CONFIG_PATH + "AL_LifeCounterStorage", "life_counter", 0)
    AL_LifeCounter.SetValueInt(LifeUpdate)
    Wait(1)    
    Notification("You have " + AL_LifeCounter.GetValue() as int + " lifes left...")
    
    If AL_LifeCounter.GetValueInt() == 0
        FadeOutGame(true, true, 0.0, 0.0)    
        PlayBink("permadeathvideo.bik", false, true, true)
        game.QuitToMainMenu()
    EndIf
    
    If !PlayerREF.HasSpell(AL_DragonLifeSpell)
        PlayerREF.Addspell(AL_DragonLifeSpell, false)
    EndIf

EndEvent

the code for the other, unmodified, file (al_dragonlifescript) is

Scriptname AL_DragonLifeScript extends activemagiceffect

Import Debug
Import JsonUtil

Actor Property PlayerREF Auto
GlobalVariable Property AL_LifeCounter Auto
Message Property AL_DragonLifeMSG Auto

string CONFIG_PATH = "../AlmostPermadeathData/"

Event OnEffectStart(Actor akTarget, Actor akCaster)

    Int aiButton = AL_DragonLifeMSG.Show()
    If aiButton == 0
    
        If PlayerREF.GetActorValue("DragonSouls") >= 1
            PlayerREF.SetActorValue("DragonSouls", -1)
            AL_LifeCounter.SetValueInt(AL_LifeCounter.GetValueInt() + 1)
            SetIntValue(CONFIG_PATH + "AL_LifeCounterStorage", "life_counter", AL_LifeCounter.GetValueInt())
            Save(CONFIG_PATH + "AL_LifeCounterStorage")            
            Notification("You've gained one additional life!")            
        Else
            Messagebox("You do not possess any Dragon Soul!")
        Endif
    
    ElseIf aiButton == 1
    
        return
        
    ElseIf aiButton == 2    
        Messagebox("You have " + AL_LifeCounter.GetValueInt() + " lifes left...")
    EndIf

EndEvent

the code to the file (JsonUtil.psc) the file that is causing the error is

scriptname JsonUtil Hidden


;/
    MOD AUTHORS, READ!

    These functions all work in exactly the same way as their StorageUtil.psc equivalents. See them for usage docs.

    The important difference between these functions and the ones on StorageUtil.psc, is that instead of giving "Form obj"
    argument for the location to save the data, you give it a "string FileName" argument, pointing to an external JSON formatted file.

    These files will be saved/loaded in JSON format, and the starting location for the files to save/load from is as follows:

        data/skse/plugins/StorageUtilData/


    Some important notes on usage to keep in mind:

    - You may specific a folder path in the filename, i.e. "../MyData/config" will save to data/skse/plugins/MyData/config.json

    - If not given in the filename argument, the filename will have the extension .json appended to it automatically when used.

    - You do not need to call Load() or Save() manually unless you have a specific need to.

    - When the player saves their game any modified file will be automatically saved, written to, or created if it does not exist.

    - When the player loads another save without saving themselves or the Save() function having been manually called by a script,
      the loaded data will be discarded and revert back to whatever the contents of the current saved file are.

/;


bool function Load(string FileName) global native
bool function Save(string FileName, bool minify = false) global native
bool function Unload(string FileName, bool saveChanges = true, bool minify = false) global native

; Check if given file has had any changes to it that haven't yet been saved
bool function IsPendingSave(string FileName) global native
; Check if the given file was succesfully loaded and has no json parser errors
bool function IsGood(string FileName) global native
; Get a formatted error string of any json parser errors on a file, returns as empty string if no errors.
string function GetErrors(string FileName) global native
; Returns a list of all filenames in a given folder that end in .json
string[] function JsonInFolder(string folderPath) global native
; Check if a json file exists or not
bool function JsonExists(string FileName) global
    if !FileName
        return false
    elseIf StringUtil.Find(FileName, ".json") == -1
        FileName += ".json"
    endIf
    return MiscUtil.FileExists("data/skse/plugins/StorageUtilData/"+FileName)
endFunction

; See StorageUtil.psc for equivalent function usage instructions
int function SetIntValue(string FileName, string KeyName, int value) global native
float function SetFloatValue(string FileName, string KeyName, float value) global native
string function SetStringValue(string FileName, string KeyName, string value) global native
form function SetFormValue(string FileName, string KeyName, form value) global native

int function GetIntValue(string FileName, string KeyName, int missing = 0) global native
float function GetFloatValue(string FileName, string KeyName, float missing = 0.0) global native
string function GetStringValue(string FileName, string KeyName, string missing = "") global native
form function GetFormValue(string FileName, string KeyName, form missing = none) global native

bool function UnsetIntValue(string FileName, string KeyName) global native
bool function UnsetFloatValue(string FileName, string KeyName) global native
bool function UnsetStringValue(string FileName, string KeyName) global native
bool function UnsetFormValue(string FileName, string KeyName) global native

bool function HasIntValue(string FileName, string KeyName) global native
bool function HasFloatValue(string FileName, string KeyName) global native
bool function HasStringValue(string FileName, string KeyName) global native
bool function HasFormValue(string FileName, string KeyName) global native

int function IntListAdd(string FileName, string KeyName, int value, bool allowDuplicate = true) global native
int function FloatListAdd(string FileName, string KeyName, float value, bool allowDuplicate = true) global native
int function StringListAdd(string FileName, string KeyName, String value, bool allowDuplicate = true) global native
int function FormListAdd(string FileName, string KeyName, Form value, bool allowDuplicate = true) global native

Int function IntListGet(string FileName, string KeyName, int index) global native
Float function FloatListGet(string FileName, string KeyName, int index) global native
String function StringListGet(string FileName, string KeyName, int index) global native
Form function FormListGet(string FileName, string KeyName, int index) global native

Int function IntListSet(string FileName, string KeyName, int index, int value) global native
Float function FloatListSet(string FileName, string KeyName, int index, float value) global native
String function StringListSet(string FileName, string KeyName, int index, String value) global native
Form function FormListSet(string FileName, string KeyName, int index, Form value) global native

int function IntListRemove(string FileName, string KeyName, int value, bool allInstances = true) global native
int function FloatListRemove(string FileName, string KeyName, float value, bool allInstances = true) global native
int function StringListRemove(string FileName, string KeyName, String value, bool allInstances = true) global native
int function FormListRemove(string FileName, string KeyName, Form value, bool allInstances = true) global native

bool function IntListInsertAt(string FileName, string KeyName, int index, int value) global native
bool function FloatListInsertAt(string FileName, string KeyName, int index, float value) global native
bool function StringListInsertAt(string FileName, string KeyName, int index, String value) global native
bool function FormListInsertAt(string FileName, string KeyName, int index, Form value) global native

bool function IntListRemoveAt(string FileName, string KeyName, int index) global native
bool function FloatListRemoveAt(string FileName, string KeyName, int index) global native
bool function StringListRemoveAt(string FileName, string KeyName, int index) global native
bool function FormListRemoveAt(string FileName, string KeyName, int index) global native

int function IntListClear(string FileName, string KeyName) global native
int function FloatListClear(string FileName, string KeyName) global native
int function StringListClear(string FileName, string KeyName) global native
int function FormListClear(string FileName, string KeyName) global native

int function IntListCount(string FileName, string KeyName) global native
int function FloatListCount(string FileName, string KeyName) global native
int function StringListCount(string FileName, string KeyName) global native
int function FormListCount(string FileName, string KeyName) global native

int function IntListCountValue(string FileName, string KeyName, int value, bool exclude = false) global native
int function FloatListCountValue(string FileName, string KeyName, float value, bool exclude = false) global native
int function StringListCountValue(string FileName, string KeyName, String value, bool exclude = false) global native
int function FormListCountValue(string FileName, string KeyName, Form value, bool exclude = false) global native

int function IntListFind(string FileName, string KeyName, int value) global native
int function FloatListFind(string FileName, string KeyName, float value) global native
int function StringListFind(string FileName, string KeyName, String value) global native
int function FormListFind(string FileName, string KeyName, Form value) global native

bool function IntListHas(string FileName, string KeyName, int value) global native
bool function FloatListHas(string FileName, string KeyName, float value) global native
bool function StringListHas(string FileName, string KeyName, String value) global native
bool function FormListHas(string FileName, string KeyName, Form value) global native

function IntListSlice(string FileName, string KeyName, int[] slice, int startIndex = 0) global native
function FloatListSlice(string FileName, string KeyName, float[] slice, int startIndex = 0) global native
function StringListSlice(string FileName, string KeyName, string[] slice, int startIndex = 0) global native
function FormListSlice(string FileName, string KeyName, Form[] slice, int startIndex = 0) global native

int function IntListResize(string FileName, string KeyName, int toLength, int filler = 0) global native
int function FloatListResize(string FileName, string KeyName, int toLength, float filler = 0.0) global native
int function StringListResize(string FileName, string KeyName, int toLength, string filler = "") global native
int function FormListResize(string FileName, string KeyName, int toLength, Form filler = none) global native

bool function IntListCopy(string FileName, string KeyName, int[] copy) global native
bool function FloatListCopy(string FileName, string KeyName, float[] copy) global native
bool function StringListCopy(string FileName, string KeyName, string[] copy) global native
bool function FormListCopy(string FileName, string KeyName, Form[] copy) global native

int[] function IntListToArray(string FileName, string KeyName) global native
float[] function FloatListToArray(string FileName, string KeyName) global native
string[] function StringListToArray(string FileName, string KeyName) global native
Form[] function FormListToArray(string FileName, string KeyName) global native

int function AdjustIntValue(string FileName, string KeyName, int amount) global native
float function AdjustFloatValue(string FileName, string KeyName, float amount) global native
Int function IntListAdjust(string FileName, string KeyName, int index, Int amount) global native
float function FloatListAdjust(string FileName, string KeyName, int index, float amount) global native

int function CountIntValuePrefix(string FileName, string PrefixKey) global native
int function CountFloatValuePrefix(string FileName, string PrefixKey) global native
int function CountStringValuePrefix(string FileName, string PrefixKey) global native
int function CountFormValuePrefix(string FileName, string PrefixKey) global native

int function CountIntListPrefix(string FileName, string PrefixKey) global native
int function CountFloatListPrefix(string FileName, string PrefixKey) global native
int function CountStringListPrefix(string FileName, string PrefixKey) global native
int function CountFormListPrefix(string FileName, string PrefixKey) global native

int function CountAllPrefix(string FileName, string PrefixKey) global native



; Experimental custom json formatting handlers. Paths are resolved using typical json syntax.
; The path will be created as necessary when setting data and the path does not yet exists.
; examples:
;     JSON File: { "foo": { "bar": [3, 10, 7] } }
;   Function: GetPathIntValue("filename.json", ".foo.bar[1]")
;   Return: 10


function SetPathIntValue(string FileName, string Path, int value) global native
function SetPathFloatValue(string FileName, string Path, float value) global native
function SetPathStringValue(string FileName, string Path, string value) global native
function SetPathFormValue(string FileName, string Path, form value) global native

bool function SetRawPathValue(string FileName, string Path, string RawJSON) global native

int function GetPathIntValue(string FileName, string Path, int missing = 0) global native
float function GetPathFloatValue(string FileName, string Path, float missing = 0.0) global native
string function GetPathStringValue(string FileName, string Path, string missing = "") global native
form function GetPathFormValue(string FileName, string Path, form missing = none) global native
bool function GetPathBoolValue(string FileName, string Path, bool missing = false) global
    return GetPathIntValue(FileName, Path, (missing as int)) != 0
endFunction

int[] function PathIntElements(string FileName, string Path, int invalidType = 0) global native
float[] function PathFloatElements(string FileName, string Path, float invalidType = 0.0) global native
string[] function PathStringElements(string FileName, string Path, string invalidType = "") global native
form[] function PathFormElements(string FileName, string Path, form invalidType = none) global native

int function FindPathIntElement(string FileName, string Path, int toFind) global native
int function FindPathFloatElement(string FileName, string Path, float toFind) global native
int function FindPathStringElement(string FileName, string Path, string toFind) global native
int function FindPathFormElement(string FileName, string Path, form toFind) global native

int function PathCount(string FileName, string Path) global native
string[] function PathMembers(string FileName, string Path) global native

bool function CanResolvePath(string FileName, string Path) global native
bool function IsPathString(string FileName, string Path) global native
bool function IsPathNumber(string FileName, string Path) global native
bool function IsPathForm(string FileName, string Path) global native
bool function IsPathBool(string FileName, string Path) global native
bool function IsPathArray(string FileName, string Path) global native
bool function IsPathObject(string FileName, string Path) global native

function SetPathIntArray(string FileName, string Path, int[] arr, bool append = false) global native
function SetPathFloatArray(string FileName, string Path, float[] arr, bool append = false) global native
function SetPathStringArray(string FileName, string Path, string[] arr, bool append = false) global native
function SetPathFormArray(string FileName, string Path, form[] arr, bool append = false) global native

function ClearPath(string FileName, string Path) global native

; Debug use
function ClearAll(string FileName) global native

i have gotten both files to say the same error after fixing the code for the first file, the picture is the error code (the reason this is edited is the fixing of the first files code, the update of pictures, to add tags, and fixing mispelling errors.)

Edited by Blaise1203
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