I've encountered a Critical Conflict in FO3Edit between Fallout, UF3P and Civis Fixes. I've tried doing 2 fresh installs of Fallout 3 itself from Steam as well as completely deleting both mods plus archives and re downloading them from NexusMods. If this is a change I somehow made, I'm not entirely sure how to revert the changes or resolve it. My guess is that it occurred when I tried to correct the plugins of an outdated save file, but I'm at a loss.
The critical conflict is under Scripts - 0002060E MS15SydneyScript . The Compiled Sizes and Loot Variables are all different for the 3 sources of Fallout3.esm, UF3P.esm and Civis Fixes.esm. Normally I would prioritize Civis Fixes changes in this situation, but those settings are already the conflict winners in this case yet the critical conflict is still unresolved. This is the toughest FO3Edit scenario I've been challenged with yet and I'm not yet experienced enough to solve it confidently.
I also have a another similar critical conflict in Scripts - 04004E2E DLC04PungaPlantSCRIPT . Same .esm culprits, these also have 3 different Compiled sizes and scripts, but only vary below in SCVR Name. The references all match for the most part. This conflict looks a little easier to resolve, but without proper context I'm not much better off solving this one than the 1st.
Would someone be willing to help me out, please?
Screenshots SydneyScript: https://imgur.com/a/gKpTjP0
1st Image: Left FormID Window
2nd Image: Right Window pt 1 Compiled Size
3rd Image: Right Window pt 2 Loot Variables
Screenshots PungaPlant: https://imgur.com/a/AfBVba7
1st Image: Right Window pt 1 Compiled Size
2nd Image: Right Window pt 2 Loot Variables