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Is it possible to play a sound by its FormID in a script?

script papyrus sound debug

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I'm completely new to scripts in Falloout 4. I want to play sounds for debugging purpose, without adding new Properties to the script. I mean, Property variables, which are needed to be set in Creation Kit.




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You don't need to set property variables within the Creation Kit UI if you don't want to do so (though it is generally considered to be best practice). I would recommend that you use GetFormFromFile because that will automatically get the Form / Sound regardless of the load order.

Also tagged with one or more of these keywords: script, papyrus, sound, debug

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