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Hi.

 

As the title reads I'm wondering how to go about making a smashed patch while also utilizing Dyndolod?

In what order should i do these things?

I have installed all my mods and gotten the appropriate patches as well as cleaned all dirty plugins.

 

What remains now is to setup lods/billboards using Dyndolod and making a smashed patch.

 

I have never made a smashed patch before and I have never used Dyndolod before either.

Any tips and advice you could give me is highly appreciated.

 

 

Thanks.

 

 

 

Here are the mods I have left to install for the lods/billboards. Would appreciate some basic knowledge how to go about doing this and if using SFO is considered wise or if i should skip it. I just want some decent mod for trees that doesn't cause CTD's or crazy performance loss. I prefer to keep my game 60 fps at all times if possible, hence why I'm skipping ENB's etc.

 

https://www.nexusmods.com/skyrimspecialedition/mods/11446 Indistinguishable Billboards for Skyrim SE

https://www.nexusmods.com/skyrimspecialedition/mods/9135/?tab=files Terrain LOD redone

https://www.nexusmods.com/skyrimspecialedition/mods/3333?tab=files HD LODs Textures SE

https://www.nexusmods.com/skyrimspecialedition/mods/2154?tab=description Skyrim Flora Overhaul SE

https://www.nexusmods.com/skyrim/mods/90987 Mator Smash

https://www.nexusmods.com/skyrimspecialedition/mods/32382 Dynamic Distant Objects LOD - DynDOLOD

 

Plugins/Load-order

https://pastebin.com/1bED2r0Q

Active Plugins 252 Dirty Plugins 0 Total Plugins 257

 

 

EDIT:

Here are the issues I'm currently facing and don't know how to deal with.

 

More clean view of the video links of each problem i have remaining.

:Blended Roads Majestic Mountains Bug?

:Clouds nuance shift?

: Alternate start, minor on/off flickering in the starting cell

: Ocean shadow nuance shift

: Moving interior shadows bug
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My mod list is primarily based on Gophers latest lets play with some tweaks and additions.

 

Specs

Windows 10 Pro N 64-bit
Intel Core i7 6700K @ 4.00GHz
Skylake 14nm Technology
16.0GB ram
ASUSTeK COMPUTER INC. Z170 PRO GAMING
GeForce GTX 1080 (NVIDIA)
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Sorry you haven't gotten a response sooner, I know how that feels. I'll try and help you out.

 

I'm not a practitioner of Smashed Patches, but from my understanding it would be best to run Smash first, and then DynDOLOD, due to the way DynDOLOD works.

 

Otherwise, your load order looks pretty good, but I would make sure you're running LOOT regularly, because the Unofficial Special Edition Patch should come directly after the DLC (you've got RS Children loading before it).

 

You may also want to ask a moderator to move this to the Special Edition forum, as this is the one for Oldrim.

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Thank you so much TheGreatFalro. You remind me of the veterans on the Nexus that used to help one out back in the day. I have much love for this forum, people like you are definitely one of the reasons why :)

I will start the process soon and let you know how it went.

 

Oh! Thank you for pointing that out. I didn't notice that i was in the wrong place. How would i go about finding a moderator to help me move it?

Thanks again, i really appreciate it.

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Thank you checking the load-order. I'm glad it looks good. Shall i run loot to sort the unofficial patch dilemma or should i simply move it manually?

 

While i have you here are you familiar at all with running ELFX alongside relighting skyrim? I have disabled relighting Skyrim as of now since i want to test if it removes some flickering i was experiencing. Lights on very specific spots like a brazier in solitude flicked on/off depending how close i was to it.

 

I recorded it and uploaded it to YouTube. Timestamp at https://youtu.be/HjzsafpBw-I?t=9

 

I haven't tested if it still occurs now after disabling relighting Skyrim. Will test and get back to you. I have heard this could be caused by something related to Skyrim not being able to handle 4 light sources at once?

 

I also had some minor flickering near a shoreline at the Solitude lighthouse. Not sure if it's fixed now. All of this was recorded pre-cleaning and with some minor overwritten files issues. https://youtu.be/AHTN1eGQ8EY?t=9 Timestamp

 

Thanks again, means a lot.

 

//Murk

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Thank you so much TheGreatFalro. You remind me of the veterans on the Nexus that used to help one out back in the day. I have much love for this forum, people like you are definitely one of the reasons why :smile:

I will start the process soon and let you know how it went.

 

Oh! Thank you for pointing that out. I didn't notice that i was in the wrong place. How would i go about finding a moderator to help me move it?

 

Thanks again, i really appreciate it.

At the top of the page is a link labeled "The Nexus Forums". Right click and open in a new tab. Scroll to the bottom where there is a list of users currently online. Moderators are in green. Mouse hover their name. A box pops up with a Send Message button. Click that button and send them a message. Include the link to this thread so that they know which thread you are talking about.

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Thank you checking the load-order. I'm glad it looks good. Shall i run loot to sort the unofficial patch dilemma or should i simply move it manually?

 

While i have you here are you familiar at all with running ELFX alongside relighting skyrim? I have disabled relighting Skyrim as of now since i want to test if it removes some flickering i was experiencing. Lights on very specific spots like a brazier in solitude flicked on/off depending how close i was to it.

 

I recorded it and uploaded it to YouTube. Timestamp at https://youtu.be/HjzsafpBw-I?t=9

 

I haven't tested if it still occurs now after disabling relighting Skyrim. Will test and get back to you. I have heard this could be caused by something related to Skyrim not being able to handle 4 light sources at once?

 

I also had some minor flickering near a shoreline at the Solitude lighthouse. Not sure if it's fixed now. All of this was recorded pre-cleaning and with some minor overwritten files issues. https://youtu.be/AHTN1eGQ8EY?t=9 Timestamp

 

Thanks again, means a lot.

 

//Murk

Sorting with LOOT would be better as it'll fix any other issues I may have missed.

 

For the light flickering, I have a feeling that the area where the fire is located is getting unloaded due to occlusion culling or a similar thing. It could be an issue between Relighting Skyrim and ELFX - I don't think they're compatible - but I'm fairly certain the issue is that the fire is getting disabled for performance reasons because the game (or a performance mod) thinks it's out of sight. I'll check in my game to see if it happens, just to give you a baseline.

 

For the shoreline flickering, I thinks it's a little more complicated. It looks to me like Z-fighting caused by two textures trying to display at the same location. My guess is that it's because of the way the mesh of that little island is designed, where there's some very shallow water right at the edge, and as you get further away the game draws them with less accuracy, causing the flickering.* It's also probably made worse by the foggy weather. Is it a problem in a lot of places? You might not be able to remove it completely.

 

 

*disclaimer: this is just an educated guess based on my knowledge of Skyrim and game design. I could be completely wrong about this.

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Thank you checking the load-order. I'm glad it looks good. Shall i run loot to sort the unofficial patch dilemma or should i simply move it manually?

 

While i have you here are you familiar at all with running ELFX alongside relighting skyrim? I have disabled relighting Skyrim as of now since i want to test if it removes some flickering i was experiencing. Lights on very specific spots like a brazier in solitude flicked on/off depending how close i was to it.

 

I recorded it and uploaded it to YouTube. Timestamp at https://youtu.be/HjzsafpBw-I?t=9

 

I haven't tested if it still occurs now after disabling relighting Skyrim. Will test and get back to you. I have heard this could be caused by something related to Skyrim not being able to handle 4 light sources at once?

 

I also had some minor flickering near a shoreline at the Solitude lighthouse. Not sure if it's fixed now. All of this was recorded pre-cleaning and with some minor overwritten files issues. https://youtu.be/AHTN1eGQ8EY?t=9 Timestamp

 

Thanks again, means a lot.

 

//Murk

Sorting with LOOT would be better as it'll fix any other issues I may have missed.

 

For the light flickering, I have a feeling that the area where the fire is located is getting unloaded due to occlusion culling or a similar thing. It could be an issue between Relighting Skyrim and ELFX - I don't think they're compatible - but I'm fairly certain the issue is that the fire is getting disabled for performance reasons because the game (or a performance mod) thinks it's out of sight. I'll check in my game to see if it happens, just to give you a baseline.

 

For the shoreline flickering, I thinks it's a little more complicated. It looks to me like Z-fighting caused by two textures trying to display at the same location. My guess is that it's because of the way the mesh of that little island is designed, where there's some very shallow water right at the edge, and as you get further away the game draws them with less accuracy, causing the flickering.* It's also probably made worse by the foggy weather. Is it a problem in a lot of places? You might not be able to remove it completely.

 

 

*disclaimer: this is just an educated guess based on my knowledge of Skyrim and game design. I could be completely wrong about this.

 

 

Thank you for your detailed response.

 

Okay so after my initial test there were some minor issues as seen in the videos i provided. However now when testing the Z-fighting near the water outside the Solitude Lighthouse is now gone. I also can't seem to re-create the problem with the smoke in solitude. This could be because i un-installed relighting Skyrim or because the game fixed itself after cleaning perhaps? Not sure. I will try and re-install darker nights as now the nights aren't as dark since i think i disabled the plugin somehow. Perhaps with that in mind the bug will return. Will test further.

 

SO TL;DR

The flickering smoke thing is gone.

The Z-fighting is gone. BUT!

 

What remains is the following (uploaded a video for each tiny problem so you can see what I'm dealing with in detail)

Roads from afar flicker ever so slightly, i think this could be the cause of blended roads being overwritten or something, will investigate more and check for conflicts. See video below, same for black hole problem.

 

Some black holes in the mountains near Morthal (could be elsewhere too but this is where i checked) have appeared. When clicking on them and pressing "disable" the entire mountainside goes away till i re-enable it. Which shows that it's part of the mountain texture. I'm guessing this is cause of something conflicting with Majestic mountains. I will also investigate this further and update you guys. Video for Majestic Mountains and Blended roads bug----> https://youtu.be/9eFpN2yJpII?t=2

 

Clouds near Morthal (could be elswhere too) switch on/off(or change nuance at the lack of a better word) a bit depending on how i move. Will provide a video for this. Perhaps the cause of some sort of texture conflict? I have cloud and sky mods installed. Video ---> https://youtu.be/ripXacpPB8Q?t=1

 

I also have a on/off light effect in the alternate start cell. Not sure if this is due to some conflict. I have a patch for Alternate start to play nice with my lighting mods. Will check this further too. -Video --> https://youtu.be/En3OayCmyeU?t=2

 

This I'm not sure is a problem or not but i noticed when jumping around near the ocean the nuance/shadows on the ocean seem to change a bit? Not sure, might just be going mad! But i made a video just to check with you guys if this is normal or not. Video ---> https://youtu.be/pxMrpF7Pvcc?t=7

 

Slight moving chandeliers/shadows indoors. Isn't that annoying but mostly weird since i take it it's not supposed to be like this. ----> Video https://youtu.be/-1d0fe69Bug?t=1

 

I will try running Beth.ini to fix some of these issues as I've heard the INIs could be the cause of this. As i have not tweaked them at all yet. Do you have any suggestion for good INI tweaks?

 

OK so other than those things there's no big problem i have noticed yet. I played for about 1.5 hours with no problems and a consistent 60 fps everywhere. If you guys have anything to contribute or got any suspicious what might cause some of these issues i'd be most grateful for your assistance.

 

Thanks again, this means a lot to me. Your replies really make me happy.

 

More clean view of the video links of each problem i have remaining.

https://youtu.be/9eFpN2yJpII?t=2 :Blended Roads Majestic Mountains Bug?

https://youtu.be/ripXacpPB8Q?t=1 :Clouds nuance shift?

https://youtu.be/En3OayCmyeU?t=2 : Alternate start, minor on/off flickering in the starting cell

https://youtu.be/pxMrpF7Pvcc?t=7 : Ocean shadow nuance shift

https://youtu.be/-1d0fe69Bug?t=1 : Moving interior shadows bug

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