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A few issues that need explanation


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Hello.

I wanted to raport some issues I encounter in Morrowind.

1. Sometimes I see from a considerable distance a subtle bright glow around some objects. It looks like a thin strap around their shape. It's most noticable on the rocks which appear from the water. If I walk closer it disappears. It's not linked to the shaders or any of MGE XE settings.

2. Some rocks in Molag Amur (and probably Red Mountain too but I'm not sure 'cause I didn't get RM yet) display textures in different way than other rocks. It looks like they shining in some way. I mean they don't emit shine like enchanted items, from the distance they look normal but if I walk close to them, then it looks like they reflect sunrays - like some vanilla glass textures. Is that normal?

3. When my character stand and I rotate him slowly using mouse, his legs act strange. I don't know how to describe it correctly in "my english", but it looks like he freezes from cold and his legs shaking like hell.

4. There is that rock north of Gnaar Mok with scaffolding. The closer I get to it the more of scaffolding disappear. Rerun of distant land doesn't help.

5. Sometimes when I load a game couple of times in a short period of time, my character doesn't react when I use movement and other keys. I can just look around using mouse. It needs a while till he can move again.

 

Not all of that issues are linked to mods but I posted it in that board because they concern to heavily modded installation - I use 375 mods at this moment.

I would be grateful for your explanations guys.

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A couple of those things are related to quirks with MGE/XE distant land. The rock north of Gnaar Mok for example. The scaffolding is disabled by default until you make progress in a certain quest, but MGE XE sees it as being there so it's displayed in distant land. You can see something similar in Seyda Neen, where the crates that were on the Imperial Prison Ship will appear in distant land (if you have min size for distant statics small enough) and then disappear when you get close enough because they're disabled.

 

I think the first issue you mention is also related to distant land. It seems to happen more often in foggy weather (if you're talking about what I think you are).

 

These issues could be solved by not using distant land, but that would suck, and these are pretty minor issues anyway. It's a good idea though to make sure the in-game view distance is set to as far away as possible. You can see past that distance of course thanks to distant land, but this setting will control when Morrowind engine rendering stops and distant land takes over, and it's best for that distance to be as far as possible.

Edited by Necrolesian
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A couple of those things are related to quirks with MGE/XE distant land. The rock north of Gnaar Mok for example. The scaffolding is disabled by default until you make progress in a certain quest, but MGE XE sees it as being there so it's displayed in distant land. You can see something similar in Seyda Neen, where the crates that were on the Imperial Prison Ship will appear in distant land (if you have min size for distant statics small enough) and then disappear when you get close enough because they're disabled.

 

I think the first issue you mention is also related to distant land. It seems to happen more often in foggy weather (if you're talking about what I think you are).

 

These issues could be solved by not using distant land, but that would suck, and these are pretty minor issues anyway. It's a good idea though to make sure the in-game view distance is set to as far away as possible. You can see past that distance of course thanks to distant land, but this setting will control when Morrowind engine rendering stops and distant land takes over, and it's best for that distance to be as far as possible.

Actually I don't see crates in Seyda Neen but Dunmer paper lantern around docking area. Anyway, these are my distant land specs:

 

Draw distance: 20

Close obj. (128 units): 2

Far obj. (256 units): 4

Very far obj. (512 units): 6

Fog over water: 6

Fog multiplier: 2,5

 

Object drawning ends on 6 cells but thanks to lowest possible fog multiplier (which is 2,5) and high Draw distance, I can see many cells past that border. I can see Red Mountain from Balmora's silt strider dock.

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Actually I don't see crates in Seyda Neen but Dunmer paper lantern around docking area. Anyway, these are my distant land specs:

 

Draw distance: 20

Close obj. (128 units): 2

Far obj. (256 units): 4

Very far obj. (512 units): 6

Fog over water: 6

Fog multiplier: 2,5

 

Object drawning ends on 6 cells but thanks to lowest possible fog multiplier (which is 2,5) and high Draw distance, I can see many cells past that border. I can see Red Mountain from Balmora's silt strider dock.

 

 

With 128 min static size, you wouldn't see the crates anyway, but you would see the scaffolding at Khartag Point. I also see the reflection of the crates in the water (and I see that even if I'm very close, because MGE XE distant land is responsible for the reflections).

 

I like to set the draw distance/fog end distance closer (12 for me, any farther and I have bad performance), but the static draw distances farther (3/6/9 for me, with static sizes 50/300/600). I set the fog start distance at 3/4 the fog end distance (9 for me).

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