Jump to content

Photo

[DAI mods installation tutorial]

mods installation mod managers

No replies to this topic

#1
ArJed

ArJed

    Fan

  • Supporter
  • PipPipPip
  • 280 posts
 
There are two mod managers for DAI:
DAI Mod manager (DAITools Suite)
- base mod manager, first created for DAI, for magority of mods.
- mod format: daimod
 
Frosty Mod manager (Frosty Tool Suite)
- newest mod manager, supports more advanced modding features, for newest mods.
- mod format: fbmod
 
- at present day, mods ratio is: 70 daimod-s / 30 fbmod-s.
- both mod managers can be used alongside AND required specific mod installation procedure.
 
* Modding mechanics:
- DAI modding is achieved by creating new patch with higher load priority that overwrites any base (vanilla) game files.
- Mod managers take default game files and merge them with new data from mods.
- DAI MM will create new patch with name "Patch_ModManagerMerge".
- FMM will create new patch with name "ModData"
 
[ Pre-installation requirements ]
0-0) Disable Origin for DAI. If you want to play multiplayer, just temporary remove mods and re-enable it.
- In short, any service will always attempt to check and restore game files integrity - that's mean erasing modded data.
- Greatly increases DAI performance.
0-1) Go to:
%DAI installation directory% > Update > Patch
- Open:  package.mft
> with Notepad++
> right mouse btn click on file > edit with Notepad++
- change:  Version 11 to Version 12
- save the file and close it.
 
0-2) Copy entire Patch folder and place it outside %DAI installation directory%
(you will need it each time you install any mod)
 
0-3) Create new folder to store daimods
> I recommend creating separate folder on D: (or any) drive with name DAI and store all related stuff there, including mod managers and most important, MODS folder.
- go to D: (or any) drive > create folder:  MODS
- in MODS folder create sub-folders for each mod cathegory:
A Core, B World, C System, D Spells_skills, E Creatures, F NPC, G Companions, H Items, I Armor, J Weapons, K Crafting, L Shops, M Appearance, Z CFG
(Z for highest load priority - i.e. will be shown last in MM mod list).
 
> DAI MM loads mods in alphabethical order, to sort mods in MM load list just change the folder letter.
> ! Do not use numbers at the beginning of the folder name - MM just won't load such folders.
> Mods on the bottom of list will be loaded last AND IF there will be mod conflicts, last mod in load order will overwrite previous mod with conflicting data.
> Exclution: if two mods change the same data but in different quantities, they will be merged without problems by general load order rule:
- for example, two mods with different data, both edit the same content:
MOD A:  a1, b1, c1, d1, e1
MOD B:  b2, d2, f2, g2
> merged final result:  a1, b2, c1, d2, e1, f2, g2
Example: armor recolors/tinting
mod a: a1, b1, c1, d1 - will recolor entire armor set (helmet, chest, boots, gloves)
mod b: a2 - will only change the color of the helmet.
result - a2, b1, c1, d1
> load mod b after mod a and you'll combine two mods perfectly.
 
0-4) Create separate folder for Frosty MM mods (outside MODS folder). For example: FMM MODS - store all fbmods there.
0-5) Create shortcuts on desktop (or anywhere) for folders:  DAI and Update (you'll need them later).
 
 
[ DAI MM mods installation ]
  1) Download and unpack DAITools Suite Loader (outside %DAI installation directory%)
  1-1) Launch DAIToolsSuite_Loader.exe > click "Mod Manager", click "64 bits"
  1-2) [ Download All selected ] > close DAITools SL.
  1-3) Create shotcut of DAI MM's .exe on the desktop (or anywhere else):
Tools > Mod Manager > Main > Mod Manager v1.0 > DAIModManager.exe
  2) Open DAI MM and set up paths - [Browse]:
- MODS directory - from where mods will be loaded by MM.
> for example: D:\GAMES\DAI\MODS
- Dragon Age Path  - %DAI installation directory%
- close MM.
  3) Fill MODS folder with daimods! :smile:
  4) Open DAI MM in main program window there will be list of mods with sorting depending how you organize your load order (i.e. folder names, A-Z).
- you can drag mods up and down to change in which priority they will be merged
> to not do this each time you'll install new mod - use sub-folders - for example: I Armor > a Armor mod first, b Armor mod second and so on).
- Edit configurable mods before merging! - this is special daimods that support user custom values (button [Configure] will appear on the right side of programm's window).
> You'll have to re-configure such mods each time you'll do re-merging.
- Enable/disable specific mods by clicking on [X]. (If mod is unchecked, it won't be merged).
  5) Once you're done with preparations, press [Merge] button.
> DAI MM will create new patch with name "Patch_ModManagerMerge" in Dragon Age Inquisition /Update  folder, with Version 13 in package.mft file (that mean it will have higher load priority than vanilla Patch with Version 12).
  6) "Task completed sucessfully" (merge is finished) > [Close] > Close MM.
  7) All set! Launch the game via DAI default exe shortcut (as usually).
 
* Warnings, errors in merge process.
> Warnings - one mod overwrite another.
- can be ignored, unless you want specific result whe combining mods - then change load priority and do merge again.
> Errors - some data cannot be found/not exist.
- ignore. Some mods are created for older Patch versions - that means files were renamed/removed/relocated since this mod was created. In this case, mod changes simply won't be applied and used in game.
 
* Adding new mod
Add new mod in MODS > MODS sub-folder > Merge.
- in general, when you do merging-s, each time MM will overwrite existing data in Patch_ModManagerMerge folder.
> it is advisable to delete "Patch_ModManagerMerge" folder (each time) before installing new mod and then make new merge - in this case, this step will guarantee 100% mods compatibility and work reliability.
 
 
[ FMM mods installation ]
  1) Download and unpack MM (outside %DAI installation directory%)
> (optional, if FMM not work for some reason) FMM folder:
copy all files except Prereqs folder to %DAI installation directory%
  1-1) Create shotcut of Frosty MM's .exe
  1-2) Set admin properties for FMM:
FrostyModManager > right mouse btn click > Properties > Compatibility > Run as admin > Apply.
  1-3) Launch FMM > Select configuration > [New] > select DAI exe > select DAI > [Select]
  2) Open FMM and click [Import Mod(s)] > select fbmod >> mod will be added to the left side list.
- left list - "Available Mods" - is all imported mods list - it will show all mods you add to FMM.
  3) Select mod > double click on it or click [Apply Mod(s)] >> mod will be added to the right side list.
- right list - "Applied Mods" - is current mods list, mods that will be installed and used in game.
> "Conflicts" tab will show data conflicts for "Applied Mods"
- Enable/disable specific mods by clicking on [V]. (If mod is unchecked, it won't be merged).
  4) Once you're done with preparations, press [Launch] > [OK]
> FMM can be closed once you load the main menu.
> FMM will create new patch with name "ModData" in /%DAI installation directory%.
  5) All set! Launch the game via FMM > Launch.
> FMM > [Launch] - will launch Vanilla DAI (or DAI with DAI MM) + FMM mods.
(Vanilla shortcut - will launch DAI with DAI MM mods only (without FMM mods)).
 
* FMM mods structure
fbmod - mod file.
archive - fbmod required file - old FMM version mods consist of two parts fbmod + archive (newest version consist of only fbmod).
fbproject - source file - for modders.
 
* Adding new mod
Add new mod FMM > Launch.
- in general, when you do merging-s, each time MM will overwrite existing data in ModData folder.
> it is advisable to delete "ModData" folder (each time) before installing new mod and then make new merge - in this case, this step will guarantee 100% mods compatibility and work reliability.
 
 
[ Dual MM mods installation ]
The general idea is to apply FMM's mods changes on top of DAI MM Patch.
1) Install all DAI MM daimods;
2) Move Vanilla Patch folder from Update folder;
3) Rename "Patch_ModManagerMerge" to "Patch"
4) Install all FMM fbmods;
 
- DAI MM will merge data with vanilla Patch only, so you'll have to rename "Patch" back to "Patch_ModManagerMerge" and move vanilla Patch back to Update folder to make DAI MM merge with new mod or as listed above delete modded Patch and just repeat renaming each time - it is more reliable way to ensure that all mods will be installed properly. 
- Combining similar daimods and fbmods:
same rule as for the daimods:
DAIMOD:  a1, b1, c1, d1, e1
FBMOD:  b2, d2, f2, g2
> combined merged final result:  a1, b2, c1, d2, e1, f2, g2
 
Infinite Fade Step - fbmod + Step-by-Step - daimod
Example result: a1 + b2 for Infinite Fade Step and Step-by-Step mods - infinite duration + no cooldown Fade Step spell.
 
* Adding new mod
[ FAST dual MM mods installation ]
1) Rename "Patch" to "Patch_ModManagerMerge"
2) Move vanilla Patch to Update
3) DAI MM > [Merge]
4) Move vanilla Patch from Update
5) Rename "Patch_ModManagerMerge" to "Patch"
6) FMM > [Launch]
 
[ IRONCLAD dual MM mods installation ]
1) Delete Patch and ModData
2) Move vanilla Patch to Update
3) DAI MM > [Merge]
4) Move vanilla Patch from Update
5) Rename "Patch_ModManagerMerge" to "Patch"
6) FMM > [Launch]
 
* Importing/converting DAI MM mods to FMM
- FMM can load daimods and treat them as fbmods and use their data BUT it won't work realy well at all - especially texture mods (expect graphical artifacts and other glitches, not to mention other unpredicted bugs).
- FMM does not support configurable daimods.
 
To test mods for compatibility - open mods with Notepad++ (right mouse btn click on mod file > edit with Notepad++).
 
 
 

Edited by ArJed, 28 May 2020 - 10:40 PM.




Reply to this topic



  



Also tagged with one or more of these keywords: mods installation, mod managers

Page loaded in: 1.071 seconds