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Hangman's Alley possible missing assets

hangman alley fallout 4 fo4

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#1
kanami24

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**FIXED**

 

 

 

[EDIT] - After trying my damnest to get some sleep and not being able to and then watching youtube and Netflix for a little bit -- I don't know if I mentioned this anywhere in the post but I did indeed verify files and stuff. That did not work. I also took the liberty of adding more spoiler tags

 

 

 

I'm going to make this short and sweet because I've been dealing with this since yesterday roughly around 5:46 AM and right now it is 5:55 AM and I'm honestly tired. Just going to avoid diamond city/ hangman's alley for now.

 

So, this here is my original comment:

 

 

 

POST UPDATED
Spoiler
 
Whenever I try to go near diamond city taking any route that goes near hangman's alley (currently unattained still in my current playthrough since I CTD when going near it ^).

moments later when heading towards hangsman alley from the police station where danse is at:
Spoiler
 
Since my last update I have:
-disabled project Valkyrie plugin which fixed a few errors
-Removed the flagon player home office .esl which greatly helped. to my surprise its one of those rare .esl's that causes issues.
-disabled singing settler which fixed what I still assume to be an incompatibility issue with singing settlers and sim settlements. I still have plans to re-enable singing settlers (I've used it in almost all of my settlements, where as sim settlements I've used for 4 settlements for my raider playthrough so far. So pretty easy for me to weigh which one is more important.)
-Disabled the new minutemen squads mod which I've saved for my encounter with garvey under the assumption I would still get minutemen quests. Doing this fixed nothing for me.( I assumed it was this mod due to me having a minutemen quest which sends me to hangmans alley. I deployed a squad there while I went and did greygarden's quest.)
- I have also downloaded the Rotc complex city plans optional file which fixed a butt load of errors for me that were showing up in papyrus logs.
 

Right now there are only 3 mods to obviously suspect. Minutemen squads which I spoke of. the flagon player home which I spoke of. and project Valkyrie. All three of these mods adds a world space location to the hangman's alley area OR alters it.
-sending a squad to a minutemen quest location (in this particular scenario, hangsman alley) will basically complete the quest and remove all enemies.
- the flagon home adds in a new building to the world space where the player character can attain as a home. very useful on paper if you like the diamond city area and you don't quite have 2,000 caps yet for the home plate. And also, for my particular situation, if you're using CAP and you might have a bounty on you and need a place to hide out at for a while that ISN'T in a city full of patrols.
-And then lastly, project Valkyrie which adds in Valkyrie's apartment to that area. The reason I suspect this mod isn't just because of that, I accidentally took her key, which for some reason you're not suppose to, while cleaning her inventory in Nuka- world. There's no real evidence that this may be the cause, mostly because I'm still CTD'ing, because the only thing implying that you're not suppose to take her key is literally the key's name itself. And you can't give it back to her. Literally the key's name is "Valkyrie's apartment key (don't take me)" . So....yea. [/spoiler]
As of right now my only lead to fixing this problem is getting rid of sim settlements itself. A recent save game without the mod's plugins enabled and then re-enable them?
Also, with all of this being said -- it may be worthe mentioning that this *was* a fresh clean playthrough. In other words I didn't download any new mods excluding the rotc complex city plans optional files which fixed a good bit of issues that were showing in logs.

 

 

 

 

Now, as of recently -- this here is the papyrus logs I am getting. And Yes I mostly literally just copied the entire log and pasted it. Typically, I focus on the last few lines of the log.

 

Spoiler

 

Now, the thing is. I hadn't had an issue with hangmans alley....ever. It was this playthrough where I wanted to do a raider playthrough where I did have an issue. And all of that is explained above all the papyrus logs.


Edited by kanami24, 14 April 2020 - 10:48 PM.


#2
JimmyRJump

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A crash when going near a settlement that has mods altering it is usually due to assets at said settlement missing.  It could be something as silly as Raider clothing/armour that the game cannot load for some or other reason.  Disable all mods that make changes to Hangman's Alley and see what gives.  Also check clothing/armour/weapon mods you've recently installed to see if they've been correctly installed.  A look inside your game's Data folder can do wonders.



#3
kanami24

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**FIXED**

 

A crash when going near a settlement that has mods altering it is usually due to assets at said settlement missing.  It could be something as silly as Raider clothing/armour that the game cannot load for some or other reason.  Disable all mods that make changes to Hangman's Alley and see what gives.  Also check clothing/armour/weapon mods you've recently installed to see if they've been correctly installed.  A look inside your game's Data folder can do wonders.

 

While at first, this comment wasn't helpful at all and seemingly to had repeated after me -- It got me to thinking. I sat back, cooled my head and thought on it. 

 

The TL;DR is the Cap mod patch thuggyverse combined patch. This issue never grew from sim settlements. I had assumed so because I was doing settlement stuff and this playthrough I purposely held off on using sim settlements until I finished nuka world and actually found time to go save Garvey. 

 

But, when I looked at all of my new mods that differed from my previous playthrough to this one (because I love to test mods and give my opinion) that's when I really got to digging. Granted I had already went through the process of disabling any mods and looking for patches, However -- It hit me that mabye something raider related is conflicted with one of my new mods. The weird part is, for my first raider playthrough you'll be surprised to find out that I didn't put together a bunch of raider mods. But, I keep thinking and thinking so I decided to try any and all patches for the 3 quest mods. Project valkyrie, depravity, and outcast remnants. 

 

At this point, I was under a strong impression that, it must be a quest mod or something that may be adding some corrupted mesh to that area causing assets to go missing. I tried disabling project Valkyrie (was one of the first things I tried honestly) and then outcast and remnants. After a while I came back to look over JimmyRjump's comment, trying to figure out as to why he would say something so obvious. It then it hit me -- I never thought about clothes. But, I didn't and hadn't and probably won't ever change raiders clothes. However, I would wear raider clothes. So, with this I immediately went straight to crime and punishment's page in hopes of finding it had more than just one file to download. And, there it was I found a compatibility patch posted by that mod author for Crime and punishment (CAP), depravity, project Valkyrie, and outcast and remnants to become compatible. I downloaded, thought to myself "wouldn't hurt to try", loaded the game, and teleported over to backstreet apparel (that one raider place near hangman alley where all the oberland station settlers get kidnapped to -- I think its called backstreet apparel). 

 

Now, because backstreet apparel is so close to hangman's alley, it is well within a mental circle I made from all my testings where I would CTD when going towards hangman's alley. So, with that being said. I would have crashed (like the last million times) if I had tried to go there -- period! I managed to get to backstreet apparel, so I pushed it further -- eventually FINALLY DISCOVERING HANGMAN'S ALLEY, KILLING THOSE RAIDER FKBOIIIS AND ATTAINING THE SETTLEMENT FOR THE TRILLIONTH TIME!!

 

I then decided to push it further. Exit save, reloaded game, no issues then. I left hangman's alley on foot and by teleporting to sanctuary  -- both times, came back -- no issues. I decided that next I would come in from different angles, different directions -- no issues.

 

I'm -- for now -- going to assume this fixed it. And a lesson I hadn't even considered. No matter the mod, look for compatibility patches. Cuz fk this absolutely suked a$$.

 

At anyrate, thank you JimmyRJump. I needed to take a step back and look at everything on a much broader plain to figure this one out.

 

 

Link to crime and punishment's page for the patch -

CAP (Crime and punishment) by Joerqc : https://www.nexusmod...42857?tab=files

 

The patch is located under files, near the bottom







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