Make Moze Great Again Project
46 replies to this topic
Posted 16 April 2020 - 11:51 PM
Posted 17 April 2020 - 05:01 AM
In response to post #79632858. #79636908, #79638833, #79642503 are all replies on the same post.No problem man. In the last update, I kind of went away from short fuse because it was getting me killed using anarchy (75% weapon damage when the explosion procs and an enemy in your face caused me to die instantly every time). If you like explosions, probably respec into short fuse, or download a previous version after transferring the updated item to your bank.
If you have a request for an explosive gun just let me know. I was thinking about a corrosive/electric kybs myself, might go ahead and do that anymore.
I also posted a strawpoll on the main page of this build to decide on what direction this build should go. You can cast your vote if you care to. Probably going to leave poll up for a week until I pick the highest voted answer.
Posted 17 April 2020 - 05:03 PM
In response to post #79632858. #79636908, #79638833, #79642503, #79647593 are all replies on the same post.Hi Bro! A great new guns! There is an idea about a class modifier, the base is a Green Monster with three regular perks, +3 for each (rate of fire+critical damage, store capacity, increased damage when emptying the store), additional skills: weapon accuracy, handling, weapon damage. The second property is taken from the minesweeper modifier, a treatment for shooting. You should get a good balance between damage, rate of fire, and survivability.
Posted 17 April 2020 - 07:35 PM
In response to post #79632858. #79636908, #79638833, #79642503, #79647593, #79668903, #79673243, #79673803, #79674218 are all replies on the same post.No, the base is a green monster with triple improvements of three skills, and in addition the ability from Sapper to restore life points when shooting. Weapon accuracy, weapon handling, and weapon damage are additional modifier properties. Generally green monster + sapper.
Posted 17 April 2020 - 07:41 PM
In response to post #79632858. #79636908, #79638833, #79642503, #79647593, #79668903, #79673243, #79673803, #79674218, #79675638 are all replies on the same post.Ah ok, so the modifiers from mind sweeper but not the effect. Ok, I think I get it now. The mind sweeper part threw me off.
So that's pretty close to one of my options in the poll I made. Green monster + sapper.
I was thinking to go with an electric old god shield with that kind of set up. A little electric resistance but bonus electric damage since the green monster will give bonus corrosive damage. Another option tho is just a transformer to help keep shields up, but with sapper you can just live off health alone and ignore shield pretty much. What do you think about the shield? Electric old god? Transformer? Or something else? It currently runs Rico. I'll keep that in inv for anyone who wants to use that instead.
If you want, you can add me on BL3. My shift ID is the same, just search Xerrad
Edit: Anyone reading this can add me in Bl3.
Edited by xerrad, 17 April 2020 - 07:43 PM.
Posted 17 April 2020 - 08:18 PM
In response to post #79632858. #79636908, #79638833, #79642503, #79647593, #79668903, #79673243, #79673803, #79674218, #79675638, #79675873 are all replies on the same post.If i'm taking focus out of Iron Bear, I don't need any skills related to IB or Action Skill from the blue tree. Current class mod useless then. Can not put points into auto bear or stainless steel bear.
But doing it like that allowed me to take off short fuse and still proc grenade regen because auto bear was using explosives and giving grenades. He also was able to get me kills while I was in FFYL mode, saved my ass a couple of times.
If I get rid of the auto bear focus of this build for more DPS from green monster, I think respecing back into only green and blue tree would be the best.
Green tree for the continuous firing, blue tree for splash damage buffs, DPS from short fuse, healing grenades, and grenade regen. I want to give people who like spamming grenades the option to still do that no matter what direction this build goes.
High magazine, explosions from normal weapons like redistributors for mobbing and hyperfocus/shredifier for bossing on top of actual explosive guns like kybs should allow people to play how they want for the most part since Sapper is for healing, can ignore red tree. DPS from short fuse should be more DPS than the stacks and buffs the red tree has, maybe idk. Either way, don't see this build going red tree at all at this point. Added grenade healing/spamming is nice, DPS from short-fuse is nice, and throwing tracking grenades when downed is also very nice so no points to go into red tree even if I wanted to pick some skills up.
This is how I plan on spending the skill points.
Anyone who wants auto bear back can throw on rocketeer class mod and simply move 5 points from Torgue cross-promotion into stainless steel bear and be good to go.
So let's say we go with Green monster with the +3 in all, throw in sapper effect too, and add your weapon accuracy, handling, weapon damage. That just leaves the shield. Rico, Transformer, electric old god, or something else?