First, thank for these modded saves. I also recently started to hack/ mod BL 3 but I am kinda confused. Maybe someone can helpz me out? I was modding my trinket (artifact) and I found out there are primary and secondary stats in the memory editor. Example: + shutgun damage or any buff comes in primary and secondary stat. So 2 questions:
1) when modding and adding/changing stats do I pick primary stat or secondary stat?
2) why is there for example: primary and secondary stats of the same buff?
Can someone explain in a PM?
Make Moze Great Again Project
46 replies to this topic
Posted 23 April 2020 - 02:31 PM
Posted 24 April 2020 - 01:23 AM
Yes, bro, MAYHEM 2.0 confused all the cards, now you need to get new barrels first (at first glance they are almost the same, and the damage is 3 times more in fact!), but some thoughts are already there))
Posted 24 April 2020 - 01:56 AM
In response to post #79949968.1) Pick either one. Both give the same bonus, and they do not stack.
2) Items aren't meant to have multiple primaries. When the game generates weapons, it picks, for example, one from primary and one from secondary. When modding you can choose from either, it doesn't matter.
Posted 24 April 2020 - 02:00 AM
In response to post #79975378.There were a lot of Moze buffs also which was great. Life steal built into skill tree. Got to be sprinting to use it tho which is annoying but it's better than nothing. Bonus 30% weapon damage from scrappy, and 30% bonus explosive damage from torge cross-promotion. All 3 of those I happened to have max skill points put into in my last build I uploaded so it is still perfect.
As far as the weapons go, I plan on collecting legit M10 weapons for a while and seeing how they do. Not sure how much they gonna need tweaking. Seems like my modded weapons from before are on par with M5-M6 legit drops.
Posted 25 April 2020 - 12:10 PM
Edited by NightStar978, 25 April 2020 - 12:33 PM.
Posted 05 May 2020 - 12:50 AM
We may need these guns updated to reflect values in MH10.