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Creation Kit Fatal Error 0x5041524D

ck creationkit fatalerror fatal error help creation kit

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#1
DominicM1990

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Hi there, I am in desperate need of some help. I have been using the CK all day just fine, when quite suddenly I started getting this message when I try and open it up. This error message comes up, and as soon as I hit ok it immediately shuts down. I've tried looking online and on youtube, hoping there would be some kind of fix, and I have not been able to find a solution. Is there anyone out that knows how to fix this? I've been going at this for nearly 8 or 9 hours looking for a solution and I am stumped.

 

(0) FATAL ERROR The Creation Kit encountered a fatal error and has crashed.

 

Reason: An invalid parameter was sent to a function that considers invalid parameters fatal (0x5041524D).



#2
duran1000

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I'm also  having the same error. It appears when I open creation kit for skyrim special edition but creation kit works fine when using it for LE. Is there a way around this error



#3
Gerheardt

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Reminds me an issue i had. Are you running it on a newly prepared computer or an a computer that is identical since a lot of time? I recall, when i passed from my old PC in Win XP and this one in 7, i had similar messages from time to time or the CK was just shutting down. After many researches and tried many things, i updated .net framwork and/or C++ and it actually fixed the issue. If you are both running unchanged PC and the issue just started, it's probably not that, though.



#4
agerweb

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Your not trying to run it in the Program Files (x86) folder are you?



#5
blippyp

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I just ran into this issue, and it was driving me nuts also, luckily my CK was working and suddenly it wasn't, and there was only so much that could of broke it. I was in the middle of working on a mod I was making, long story short - After rebooting and the other obvious attempts to solve the problem, going thru CK Fixes and it's options and trying to find some solution to this and getting no where.

 

Edit: (I tend to ramble, I removed a ton of crap here)

 

tldr; My directory structure was too long. I moved a largely named audacity project folder in my dialogue folder while I was working on my dialogue edits for my mod. This created a really long path. When the CK tried to load up my modlist, it was crashing because I had a really large directory structure (this is an OS limitation). I zipped up the audacity folder instead and that solved the problem for me.

 

ie: keep your directory size/filenames smaller so you don't generate such large trees to read and crash the CK.

 

hope that helps someone else out there, luckily I didn't spend days on this like many others I've been reading about and only lost a couple of hours of scratching my head.


Edited by blippyp, 13 May 2020 - 09:15 PM.


#6
Mochi48

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I know this is ages later, but in case someone lands here like me (with the same problem as everyone here), I found a different source for my crashes: I had more mods active than poor CK could handle. It seems that with all my ESP-FE's, I'm well over the limit it was designed to deal with. So when CK tried to load more plugins than it was built for, it choked.

 

I disabled all my mods except the one I needed to open, and CK started up like normal again (I'd been using it just a few hours before on the same profile, before I'd apparently pushed it over the edge with new mods). 

 

So there's another reason you might be having crashes while CK is starting up. After all, some of us might have a few too many mods.



#7
xavier0self

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I just ran into this issue, and it was driving me nuts also, luckily my CK was working and suddenly it wasn't, and there was only so much that could of broke it. I was in the middle of working on a mod I was making, long story short - After rebooting and the other obvious attempts to solve the problem, going thru CK Fixes and it's options and trying to find some solution to this and getting no where.

 

Edit: (I tend to ramble, I removed a ton of crap here)

 

tldr; My directory structure was too long. I moved a largely named audacity project folder in my dialogue folder while I was working on my dialogue edits for my mod. This created a really long path. When the CK tried to load up my modlist, it was crashing because I had a really large directory structure (this is an OS limitation). I zipped up the audacity folder instead and that solved the problem for me.

 

ie: keep your directory size/filenames smaller so you don't generate such large trees to read and crash the CK.

 

hope that helps someone else out there, luckily I didn't spend days on this like many others I've been reading about and only lost a couple of hours of scratching my head.

 

^^^ THIS SOLVED MY PROBLEM ^^^

 

I can attest to the quoted solution.  I had actually moved some long-named bodyslide files into a different sub-directory (in the bodyslide folder), which ended up (unknowingly) adding length to the file paths.  Adding like 15 character folder name to the file path was enough to give me this major grief of an issue.

 

To test to see if this is your problem too, simply move your Data folder outside of skyrim directory and then see if Creation Kit opens for you.  It did for me.

So then I started putting back sub folders in Data to narrow it down further.  I found my caliente tools folder was causing the CK error. 

And then, just as blippyp said, I looked for some long files names.  And yup.  It was them.  Easy for me I can just rename my bodyslide files so they're shorter.

 

ALSO CHECK SOLUTION ABOVE MY POST HERE
because it is a different solution and will help some other people


Edited by xavier0self, 30 October 2021 - 02:48 PM.






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