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Help with some things from the Toolset


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Help with some things from the Toolset


I am not very skilled in the use of the Toolset nor do I understand most of the things but there is I go hahahaha ironic? yes but I'm working on it and adding and editing things to launch the Updated AI Mod ...


Doubts...


1) How can I make a Character hit a mannequin like the ones that come out in training at the Arl de Denerim house


2) How can I make a creature transform into Hostile and attack the PC when a dialogue ends ... additionally, this creature changes shape to a Hunger Coil !!!


3) How can I get a plot to fire, for example, if I approach an NPC that has an object in its inventory that is needed for a mission, I can update the diary and this NPC then attacks the PC


4) How can I ensure that a mission is not repeated countless times giving the rewards?


I have more doubts but I want to comment with those that is where I am working ... yes I know that the answers are script and things like that but please be like that help me with the script already written I do not understand much English and I complicate myself with the titles of the Toolset ...

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Help with some things from the Toolset

 

I am not very skilled in the use of the Toolset nor do I understand most of the things but there is I go hahahaha ironic? yes but I'm working on it and adding and editing things to launch the Updated AI Mod ...

 

Doubts...

 

1) How can I make a Character hit a mannequin like the ones that come out in training at the Arl de Denerim house

Without looking, I would guess that's actually done with looping animations.

 

2) How can I make a creature transform into Hostile and attack the PC when a dialogue ends ... additionally, this creature changes shape to a Hunger Coil !!!

A standard way of doing that is to have the conversation dialogue set a plot flag, and then the plot script turns them hostile. A good example of that is the Mage Collective quest "Thy Brother's Killer" - the plot script is lite_mage_killer.

 

3) How can I get a plot to fire, for example, if I approach an NPC that has an object in its inventory that is needed for a mission, I can update the diary and this NPC then attacks the PC

When you approach them or when you talk to them? Creature resources have variables like GO_HOSTILE_ON_PERCEIVE_PC that, when set, will cause the creature to become hostile when the PC comes within its perception range.

 

To make text appear in the journal, set the plot flag associated with it.

 

4) How can I ensure that a mission is not repeated countless times giving the rewards?

By using plot flags and scripts. Use a plot script that will give the reward at the time the plot is set to complete. You can also define the reward in the plot resource itself.

 

I have more doubts but I want to comment with those that is where I am working ... yes I know that the answers are script and things like that but please be like that help me with the script already written I do not understand much English and I complicate myself with the titles of the Toolset ...

If you're asking for someone to write the script for you, they'd need a lot more information about what you're trying to do and what you've done in order to provide much more help.

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  • 3 weeks later...

Pasquale1223

 

Could you explain to me how to do Loop Animations that has given me a great headache trying to do them since the instructions in English lose the idea when translating them into Spanish is something tedious for me, do not believe yourself ... and what I want is try to replicate that a creature attack a mannequin with the arrow and the arrow and also with hand weapons ...

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I'm assuming you're trying to add an NPC that will appear to be in training. That falls under the general heading of ambient behavior, and the toolset wiki talks about that here.

 

Other than that, I would suggest you look at examples of other NPCs in the game who are modeling that behavior. There are some in Ostagar, the Militia in Redcliffe Village (before the night battle), and the courtyard at Redcliffe Castle (after the Connor situation is solved), to name a few. That's what I would do...

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