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navmesh prevent NPC from entering a tower

navmesh collision ck creation kit npc ai package ai follow

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Hi :smile:


I created some navmesh for a tower cause all of the area had a navmesh (it's the south quarter of Ark in Enderal at the myrad warden/keeper) except the tower itself.

Also I created a new actor with a simpel "follow player" package. With the created navmesh he doesn't want to enter the tower liek he doesn't see that there is a way to enter it.

He looks for a way around it.

Without the navmesh he is walking into the tower without any problem.

Yes I clicked on "finalize navmesh".

There is no collision in the way, a marker or anything. Also like I said without navmesh it's working.



In an other worldspace the same tower is used with navmesh and it's working.



I also tried to change the gameplay settings "fSandboxCylinderTop" and "fSandboxCylinderButtom" from 100 to 576 (for bottom of course the negative value).



I really don't know what to do.


All I want is to place a bed on top of the tower that the actor can sleep in it. Thats the whole reason Im doing it.

But I have the same problem when I test it with a sleep package. 

"follow player" is just a quicker way to test all of the stuff.


I made a short video about this issue and Im showcasing pretty much everything.




I edited the cover edges now and the npc is following me but when he should go to bed he still cant pass the entrance of the tower.

Edited by overdev, 25 April 2020 - 08:00 AM.



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"Without the navmesh he is walking into the tower without any problem." Then don't add one. Some navmesh or object is covering it or he wouldn't be able to walk in.



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Did you test the navmesh to see if the pathing is adequate?  Nav toolbar, click 4th button from left.


Also tagged with one or more of these keywords: navmesh, collision, ck, creation kit, npc, ai package, ai, follow

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