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I need help trying to fix Coleens Portable Tent


ldojb

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Hello.
I need help trying to fix Coleens Portable Tent (https://www.nexusmods.com/fallout3/mods/7748?tab=description) with FO3EDIT or GECK.
Tents added in Coleens Portable mode can only enter me alone, not Companion.
I would like to know how to make corrections to get Companion to go in and relax.
Please advise.

 

This is why,

ColMapMarker [REFR:06003031] (places MapMarker [sTAT:00000010] in GRUP Cell Persistent Children of [CELL:00048965] (in TestQAWorld "QA Testing Exterior" [WRLD:00048964]) at 16,-2)

-------------------------

Ask the author to change that and followers can follow. But not in there.

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Is there any way I can correct this problem in GECK as you advised?

Please give me a more detailed explanation.

 

 

 

Hello.
I need help trying to fix Coleens Portable Tent (https://www.nexusmods.com/fallout3/mods/7748?tab=description) with FO3EDIT or GECK.
Tents added in Coleens Portable mode can only enter me alone, not Companion.
I would like to know how to make corrections to get Companion to go in and relax.
Please advise.

 

This is why,

ColMapMarker [REFR:06003031] (places MapMarker [sTAT:00000010] in GRUP Cell Persistent Children of [CELL:00048965] (in TestQAWorld "QA Testing Exterior" [WRLD:00048964]) at 16,-2)

-------------------------

Ask the author to change that and followers can follow. But not in there.

 

Link to comment
Share on other sites

 

Is there any way I can correct this problem in GECK as you advised?

Please give me a more detailed explanation.

 

 

 

Hello.
I need help trying to fix Coleens Portable Tent (https://www.nexusmods.com/fallout3/mods/7748?tab=description) with FO3EDIT or GECK.
Tents added in Coleens Portable mode can only enter me alone, not Companion.
I would like to know how to make corrections to get Companion to go in and relax.
Please advise.

 

This is why,

ColMapMarker [REFR:06003031] (places MapMarker [sTAT:00000010] in GRUP Cell Persistent Children of [CELL:00048965] (in TestQAWorld "QA Testing Exterior" [WRLD:00048964]) at 16,-2)

-------------------------

Ask the author to change that and followers can follow. But not in there.

 

 

you need to plead with the author of the mod, it's too small for me to re-due it and it wouldn't be fair to the author.

Basically the mod needs to use a cell that followers can enter and leave. The geck, you pick a cell that's clean, very little to no objects in it, duplicate that, then edit the duplicate so nothing is in it. save it, exit the geck.

fo3edit the mod you made and make sure the world space is intact. add your world space ID to hers and remove hers. save, merge them together using a new name, load it back into the geck and open the cell. save the cell, exit and test.

 

it's a hands on kind of thing, you need to know what your looking at and what your doing.

But you can't use a QA cell.

 

EDIT: there are tents all over the wasteland Pick one that is NOT tied to any quest stages.

Edited by Purr4me
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