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Broken nif model in blender


FlyeThemoon

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ive imported NIF model of Striker shotgun from this pack
https://www.nexusmods.com/newvegas/mods/40175/?tab=files&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdarksouls%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D40175

and model had sliced mesh in drum magazine and other gliches in mesh
https://imgur.com/a/HmJTQM8

Console log


Read new prefs: C:\Users\Strix\AppData\Roaming\Blender Foundation\Blender\2.77\config\userpref.blend
found bundled python: E:\blender-2.77a-windows64\blender-2.77a-windows64\2.77\python
Python Remote Debugging Server not found
pyffi.toaster:INFO:--- fix_scale ---
pyffi.toaster:INFO: scaling by factor 1.000000
pyffi.toaster:INFO: ~~~ BSFadeNode [sniperRifle] ~~~
pyffi.toaster:INFO: ~~~ BSXFlags [bSX] ~~~
pyffi.toaster:INFO: ~~~ NiStringExtraData [Prn] ~~~
pyffi.toaster:INFO: ~~~ NiStringExtraData [uPB] ~~~
pyffi.toaster:INFO: ~~~ bhkCollisionObject [] ~~~
pyffi.toaster:INFO: ~~~ bhkRigidBody [] ~~~
pyffi.toaster:INFO: ~~~ bhkConvexVerticesShape [] ~~~
pyffi.toaster:INFO: ~~~ NiTriStrips [sniperRifle:0] ~~~
pyffi.toaster:INFO: ~~~ NiMaterialProperty [] ~~~
pyffi.toaster:INFO: ~~~ BSShaderPPLightingProperty [] ~~~
pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~
pyffi.toaster:INFO: ~~~ NiStencilProperty [] ~~~
pyffi.toaster:INFO: ~~~ NiTriStripsData [] ~~~
pyffi.toaster:INFO: ~~~ NiNode [ProjectileNode] ~~~
pyffi.toaster:INFO: ~~~ NiNode [shellCasingNode] ~~~
pyffi.toaster:INFO: ~~~ NiNode [##SRClip] ~~~
pyffi.toaster:INFO: ~~~ NiTransformController [] ~~~
pyffi.toaster:INFO: ~~~ NiTransformInterpolator [] ~~~
pyffi.toaster:INFO: ~~~ NiTransformData [] ~~~
pyffi.toaster:INFO: ~~~ NiTriStrips [##SRClip:0] ~~~
pyffi.toaster:INFO: ~~~ BSShaderPPLightingProperty [] ~~~
pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~
pyffi.toaster:INFO: ~~~ NiStencilProperty [] ~~~
pyffi.toaster:INFO: ~~~ NiTriStripsData [] ~~~
pyffi.toaster:INFO: ~~~ NiNode [##SRLever] ~~~
pyffi.toaster:INFO: ~~~ NiTransformController [] ~~~
pyffi.toaster:INFO: ~~~ NiTransformInterpolator [] ~~~
pyffi.toaster:INFO: ~~~ NiTransformData [] ~~~
pyffi.toaster:INFO: ~~~ NiTriStrips [##SRLever:0] ~~~
pyffi.toaster:INFO: ~~~ BSShaderPPLightingProperty [] ~~~
pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~
pyffi.toaster:INFO: ~~~ NiTriStripsData [] ~~~
pyffi.toaster:INFO: ~~~ NiNode [##SRTrigger] ~~~
pyffi.toaster:INFO: ~~~ NiTransformController [] ~~~
pyffi.toaster:INFO: ~~~ NiTransformInterpolator [] ~~~
pyffi.toaster:INFO: ~~~ NiTransformData [] ~~~
pyffi.toaster:INFO: ~~~ NiTriStrips [##SRTrigger:0] ~~~
pyffi.toaster:INFO: ~~~ BSShaderPPLightingProperty [] ~~~
pyffi.toaster:INFO: ~~~ BSShaderTextureSet [] ~~~
pyffi.toaster:INFO: ~~~ NiTriStripsData [] ~~~
pyffi.toaster:INFO: ~~~ NiNode [##SightingNode] ~~~






One more thing!
Few days ago my windows 10 crashed after lasted update, so ive send my laptop to service man
Service man, not manged bring back system to working so he reinstalled, after his work ive installed blender 2.77a again and add download nif blender tools, from here http://www.niftools.org/


Few days before windows 10 crashed i never had that problem all nif models load up nicely.

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Recommended Blender version for the Fallout 3/NV is still 2.49.

 

Just to check, I downloaded the mod and opened the Striker mesh in blender. There is nothing wrong the the file I downloaded.

 

What you have could be caused by a faulty download or the model did not import properly into blender.

Edited by M48A5
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Recommended Blender version for the Fallout 3/NV is still 2.49.

 

Just to check, I downloaded the mod and opened the Striker mesh in blender. There is nothing wrong the the file I downloaded.

 

What you have could be caused by a faulty download or the model did not import properly into blender.

:) OK it finally worked on 2:77a, when removed and delete my stored old version of NIF addon ive download, and uploaded current version one

but its strange because that old stored version worked fine to me before.

 

 

anyway....

https://imgur.com/a/sdEcnPV

But got one more question, did yours uploaded (any striker model) trigger look and drum magazine looks like this?

If yes, its fine to me, trigger need uv fixing, while drum mag can be mesh filled.

 

BTW Ive noticed :) Scope are not orginal scope from that ported game

I know that because ive ported from Garry mod striker model with stock and scope before my win10 crashed

 

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