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Alternate Merchant NPCs and Different Armor Modsel


LordChimera

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I have been playing with the Oblivion Construction Set experimenting with various items to edit. For now I can't do that due to my laptop in the shop and with the quarantine in place.

 

However the possibilities of the Oblivion CS got me into thinking about some topics:

 

1.Using monster and animals as merchants - Can I use let's say a troll, undead and Dremora for the job?

 

2.Using world objects as merchants - Statues, altars, big rocks, coffins, chests, etc to dispense trading and training services.

 

3.Making the merchant disappear - Merchants as per their schedule go to other places hence they are not at their shops. I want my merchants to be "gone from the world" completely until their scheduled appearance.

 

4.Triggered spell effects - When interacting with a merchant. If possible the spell effects happen when you buy from the merchant instead of talking. Its my possible alternate "paying the price" to this or that merchant.

 

5. Armor appearance - Take this armor set for example:

https://staticdelivery.nexusmods.com/mods/101/images/thumbnails/10709-1190555027.jpg

I like the concept of long-skirted heavy armor. What I don't like in the example above is its appearance. Can I achieve the Tin Tyrant look by using the resources from the game and other armor mods?

 

If so then can the same be done for weapons? On a unrelated note, can I edit any equippable item to give me a vanilla or custom spell as long as you wear the item?

 

Any enlightening answers are appreciated.

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1.Using monster and animals as merchants - Can I use let's say a troll, undead and Dremora for the job?

 

Dremora are ridiculously easy. They're not a actual creature in Oblivion, but just another race. See all the mods that add Dremora, Mazken, Aureals, etc as a playable race. So all you got to do is set up a normal merchant and then change his race to Dremora. There's even a mod that gives Dremora persuastion dialogue: https://www.nexusmods.com/oblivion/mods/49117

 

Animals are considerably harder. Lucky for you TheTalkieToaster's Playable Creatures mod give modders a resource to make NPC creatures that you can talk to, barter with, or however else you might want to interact with an NPC. Definitely unexplored potential for a mod. I would definitely like to see a Goblin or Minotaur merchant in a mod: https://www.nexusmods.com/oblivion/mods/31821

Edited by Fiore1300
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