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Performance mods request


chunkfhunk

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I used EngineBugFixes back in my own WinXP days (and still do on Win 7). I didn't use the 4 GB patch because in those days as I was on 32 bit OS plus only had 2 GB RAM but EBF doesn't need anything outside of OBSE. EBF isn't a "performance" mod per se, unless you consider not needing to restart the game because of a crash a "performance" enhancement.

 

My own box is just that same WinXP upgraded for Win 7 64 bit (so RAM and I splurged on a new video card) ... same good old Core2 Duo at 3.0 GHz. If they are fast enough the old CPUs offer some advantages over newer ones at the same speed (I think that for slower ones the advantage may shift back to the newer ones due to some of their new fangled trickery).

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I used EngineBugFixes back in my own WinXP days (and still do on Win 7). I didn't use the 4 GB patch because in those days as I was on 32 bit OS plus only had 2 GB RAM but EBF doesn't need anything outside of OBSE. EBF isn't a "performance" mod per se, unless you consider not needing to restart the game because of a crash a "performance" enhancement.

 

My own box is just that same WinXP upgraded for Win 7 64 bit (so RAM and I splurged on a new video card) ... same good old Core2 Duo at 3.0 GHz. If they are fast enough the old CPUs offer some advantages over newer ones at the same speed (I think that for slower ones the advantage may shift back to the newer ones due to some of their new fangled trickery).

 

 

Thanks, though i already have all the OBSE related performance and stability plugins like EBF, NVAC and OSR. or maybe i don't have all?? if you can also recommend plugins that i don't have installed too, then please go ahead.

 

 

And thanks for the mods, i'll put em in my load order and give them a test, except for FPS Optimizer...i'll leave it as a last ditch effort.

 

 

Do keep the performance mods coming though, i doubt that's all...and if you're new to the topic, please do take a gander on what mods were already recommended, so your recommendations don't conflict with the mods already installed and/or that i don't get recommended the same mods, thank you.

Edited by chunkfhunk
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You might want to try:

 

No Unnecessary Facegen

https://www.nexusmods.com/oblivion/mods/49977

This improves FPS in cities by avoiding face generation for NPCs until they're in your line of sight. Only negative is that NPCs you see through partially translucent textures (like iron bars) are also affected. But if you can overlook that, its a good performance mod.

 

Water FPS Boost

https://www.nexusmods.com/oblivion/mods/49347

Similarly hides water your character can't see so your computer isn't doing the work for nothing. Haven't tested this one myself yet.

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Th

 

You might want to try:

 

No Unnecessary Facegen

https://www.nexusmods.com/oblivion/mods/49977

This improves FPS in cities by avoiding face generation for NPCs until they're in your line of sight. Only negative is that NPCs you see through partially translucent textures (like iron bars) are also affected. But if you can overlook that, its a good performance mod.

 

Water FPS Boost

https://www.nexusmods.com/oblivion/mods/49347

Similarly hides water your character can't see so your computer isn't doing the work for nothing. Haven't tested this one myself yet.

Thank you and Thank you, keep em coming guys!

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  • 1 month later...

No Go Glow - prevents continous fx which depletes performance for low-end graphics card. no lights flicker was already mentioned, if i remember, the mod doesn't come in a pre-packaged form. you have to dig through it to determine what ya' want.

enemies keep weapons in inventory, combined w/ kuertee's cleaned up clean up ... there was a prob with the latter deleting MOO's posters, but that's been fixed. in essence, elimination of loose ... static, clutter, inventory items can be deleted from the game. the prob is when it's a player owned item or location, and dead corpses can be disabled, but not moved, the game tries to move the dead corpses, but from what i've been reading, unless the pc revisits that location (ie. disabled dead), they aren't removed from the game leading to save game bloat. :(

keychain is a good mod, compacting the inventory of keys at least to speed up menu mode. a mod should really be made for each sector, yet balancing weight for the holder ... i guess if one didn't care, a bag of holding mod already exists. even Maskar speaks of a disappearing shelf in their crafting section, albeit it's not in the manuals.

if ya have a on-board sound card, disabling music in the ini and also sound hwacceleration can boost performance. so the game doesn't totally dull down, i like my music, i play a third-party stream-lined audio player in the back ground about a third of the max sound.

on that same note: quiet feet, Ely's universal quiet voices.

low poly grass, short grass

i just use streamline for the save option and opt for OSR

optimized distant lod max

beware of many of the older mods, some can really mess your save game up.

there is a texture executable; Ordenador - it digs through one's texture files and bsa's if checked and replaces varying dx compression levels, i think for optimization ... some it will reduce the size of, some it will choose a larger value, but i believe the end-goal is performance.

gecko can be used sometimes to combine similar mods, i think i'm getting beyond the span of the OP. research all before allowing a mod to alter your game, many of the supposed performances can be embedded in one's saved game and become unrecoverable.

the safest one, mod the ini and make a back-up prior. there are tons of different post on what does what.

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