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Hello :smile: I need some advice on pistol range value. I've created a new gun with like new sound,receipts etc , used 10mm as a template , basically didnt really change values there(range value is intact in game data tab for a gun) but for some reason when in game range value is like 8 times lower than actual 10mm. New gun uses same aim model as 10mm.

Wanted to add that i added max and min range values to receiver(set it to mul+add with values lke 7-12 and 4-7 respectively) and that didnt do jack :D

Thought it might be something with overwritten projectiles(chose laser beams :3) again , tried with value of none , still range is too low(guess that just changes fx)

Edited by carl38513
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