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[LE] Create AI Package where time is dependent variable


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I'm trying to create a travel package where an NPC goes to a location and plays an idle, and once they've played the idle, it completes and they move onto their next package. The problem I have is they won't complete it unless I've given the package enough time.

I want the package to be governed by the travel and action only, and take however much time it needs. Some people play on different timescales anyway so it makes no sense to define the time it will take since it will be different for everyone.

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Maybe you can use the condition NPC IsMoving == 0 AND NPC IsTurning == 0 on the next package, so it won't start until your NPC stops moving. I'm not sure if that will work but it might.

 

You could also make the next package be a wait one, which waits in real time seconds I believe, that way timescale is irrelevant.

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