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Is there a certain scripting function that allows you to move npc's to different locations, to move them to a specific place within a different cell to make it look like the NPC travels to different places throughout my quest. I want to do this both in the Exterior world and certain interior cells.

 

The only other idea I have is to make multiple copies of the same NPC with slight variations in their ID and then disable and re-enable them throughout the quest so there are no NPC's who look and are named the exact same way.

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yes you can use Position/PositionCell but there may be some quirks depending on player having already encountered the NPC to move, so if you are using new defined NPCs it is often easier to have duplicated NPCs and enable/disable them accordingly
For examples of quest mods using Position/PositionCell I suggest you study Jog's mods (Haldenshore, Havish, Booty Island...)
For examples of quest mods using duplicated you could see e.g. the morrowind quest of the week series
For more detailed info/reference about scripting see latest Morrowind Scripting For Dummies (9 IIRC)

Edited by abot
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